authorgravatar for git@paperclover.netclover caruso <git@paperclover.net> 2025-07-05 17:08:16-07:00
committergravatar for git@paperclover.netclover caruso <git@paperclover.net> 2025-07-05 17:08:16-07:00
logfe54e9b0c96de1ab3242a9345f071a8b2b0d301c
treeedadc7ed4858fb54d9366099d92f8dbec99992da
parent300d20bdeec54d19966d7ac31b93334e540eadb4

i am a meower and i forgot what i did


9 files changed, 260 insertions(+), 32 deletions(-)

.gitignore-1
...@@ -1,5 +1,4 @@...@@ -1,5 +1,4 @@
1flake.lock1flake.lock
2.DS_STORE2.DS_STORE
3**/.DS_STORE
4result3result
5result-*4result-*
files/ghostty/cursor-smear-black.glsl created+114
...@@ -0,0 +1,114 @@
1float getSdfRectangle(in vec2 p, in vec2 xy, in vec2 b)
2{
3 vec2 d = abs(p - xy) - b;
4 return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
5}
6
7// Based on Inigo Quilez's 2D distance functions article: https://iquilezles.org/articles/distfunctions2d/
8// Potencially optimized by eliminating conditionals and loops to enhance performance and reduce branching
9
10float seg(in vec2 p, in vec2 a, in vec2 b, inout float s, float d) {
11 vec2 e = b - a;
12 vec2 w = p - a;
13 vec2 proj = a + e * clamp(dot(w, e) / dot(e, e), 0.0, 1.0);
14 float segd = dot(p - proj, p - proj);
15 d = min(d, segd);
16
17 float c0 = step(0.0, p.y - a.y);
18 float c1 = 1.0 - step(0.0, p.y - b.y);
19 float c2 = 1.0 - step(0.0, e.x * w.y - e.y * w.x);
20 float allCond = c0 * c1 * c2;
21 float noneCond = (1.0 - c0) * (1.0 - c1) * (1.0 - c2);
22 float flip = mix(1.0, -1.0, step(0.5, allCond + noneCond));
23 s *= flip;
24 return d;
25}
26
27float getSdfParallelogram(in vec2 p, in vec2 v0, in vec2 v1, in vec2 v2, in vec2 v3) {
28 float s = 1.0;
29 float d = dot(p - v0, p - v0);
30
31 d = seg(p, v0, v3, s, d);
32 d = seg(p, v1, v0, s, d);
33 d = seg(p, v2, v1, s, d);
34 d = seg(p, v3, v2, s, d);
35
36 return s * sqrt(d);
37}
38
39vec2 normalize(vec2 value, float isPosition) {
40 return (value * 2.0 - (iResolution.xy * isPosition)) / iResolution.y;
41}
42
43float antialising(float distance) {
44 return 1. - smoothstep(0., normalize(vec2(2., 2.), 0.).x, distance);
45}
46
47float determineStartVertexFactor(vec2 a, vec2 b) {
48 // Conditions using step
49 float condition1 = step(b.x, a.x) * step(a.y, b.y); // a.x < b.x && a.y > b.y
50 float condition2 = step(a.x, b.x) * step(b.y, a.y); // a.x > b.x && a.y < b.y
51
52 // If neither condition is met, return 1 (else case)
53 return 1.0 - max(condition1, condition2);
54}
55
56vec2 getRectangleCenter(vec4 rectangle) {
57 return vec2(rectangle.x + (rectangle.z / 2.), rectangle.y - (rectangle.w / 2.));
58}
59float ease(float x) {
60 return pow(1.0 - x, 3.0);
61}
62
63const vec4 TRAIL_COLOR = vec4(0.0, 0.2, 0.5, 0.1);
64const float DURATION = 0.15; //IN SECONDS
65
66void mainImage(out vec4 fragColor, in vec2 fragCoord)
67{
68 #if !defined(WEB)
69 fragColor = texture(iChannel0, fragCoord.xy / iResolution.xy);
70 #endif
71 // Normalization for fragCoord to a space of -1 to 1;
72 vec2 vu = normalize(fragCoord, 1.);
73 vec2 offsetFactor = vec2(-.5, 0.5);
74
75 // Normalization for cursor position and size;
76 // cursor xy has the postion in a space of -1 to 1;
77 // zw has the width and height
78 vec4 currentCursor = vec4(normalize(iCurrentCursor.xy, 1.), normalize(iCurrentCursor.zw, 0.));
79 vec4 previousCursor = vec4(normalize(iPreviousCursor.xy, 1.), normalize(iPreviousCursor.zw, 0.));
80
81 // When drawing a parellelogram between cursors for the trail i need to determine where to start at the top-left or top-right vertex of the cursor
82 float vertexFactor = determineStartVertexFactor(currentCursor.xy, previousCursor.xy);
83 float invertedVertexFactor = 1.0 - vertexFactor;
84
85 // Set every vertex of my parellogram
86 vec2 v0 = vec2(currentCursor.x + currentCursor.z * vertexFactor, currentCursor.y - currentCursor.w);
87 vec2 v1 = vec2(currentCursor.x + currentCursor.z * invertedVertexFactor, currentCursor.y);
88 vec2 v2 = vec2(previousCursor.x + currentCursor.z * invertedVertexFactor, previousCursor.y);
89 vec2 v3 = vec2(previousCursor.x + currentCursor.z * vertexFactor, previousCursor.y - previousCursor.w);
90
91 float sdfCurrentCursor = getSdfRectangle(vu, currentCursor.xy - (currentCursor.zw * offsetFactor), currentCursor.zw * 0.5);
92 float sdfTrail = getSdfParallelogram(vu, v0, v1, v2, v3);
93
94 float progress = clamp((iTime - iTimeCursorChange) / DURATION, 0.0, 1.0);
95 float easedProgress = ease(progress);
96 // Distance between cursors determine the total length of the parallelogram;
97 vec2 centerCC = getRectangleCenter(currentCursor);
98 vec2 centerCP = getRectangleCenter(previousCursor);
99 float lineLength = distance(centerCC, centerCP);
100
101 vec4 newColor = vec4(fragColor);
102 // Compute fade factor based on distance along the trail
103 float fadeFactor = 1.0 - smoothstep(lineLength, sdfCurrentCursor, easedProgress * lineLength);
104
105 // Apply fading effect to trail color
106 vec4 fadedTrailColor = TRAIL_COLOR * fadeFactor;
107
108 // Blend trail with fade effect
109 newColor = mix(newColor, fadedTrailColor, antialising(sdfTrail));
110 // Draw current cursor
111 newColor = mix(newColor, TRAIL_COLOR, antialising(sdfCurrentCursor));
112 newColor = mix(newColor, fragColor, step(sdfCurrentCursor, 0.));
113 fragColor = mix(fragColor, newColor, step(sdfCurrentCursor, easedProgress * lineLength));
114}
files/ghostty/cursor-smear-blue.glsl created+114
...@@ -0,0 +1,114 @@
1float getSdfRectangle(in vec2 p, in vec2 xy, in vec2 b)
2{
3 vec2 d = abs(p - xy) - b;
4 return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
5}
6
7// Based on Inigo Quilez's 2D distance functions article: https://iquilezles.org/articles/distfunctions2d/
8// Potencially optimized by eliminating conditionals and loops to enhance performance and reduce branching
9
10float seg(in vec2 p, in vec2 a, in vec2 b, inout float s, float d) {
11 vec2 e = b - a;
12 vec2 w = p - a;
13 vec2 proj = a + e * clamp(dot(w, e) / dot(e, e), 0.0, 1.0);
14 float segd = dot(p - proj, p - proj);
15 d = min(d, segd);
16
17 float c0 = step(0.0, p.y - a.y);
18 float c1 = 1.0 - step(0.0, p.y - b.y);
19 float c2 = 1.0 - step(0.0, e.x * w.y - e.y * w.x);
20 float allCond = c0 * c1 * c2;
21 float noneCond = (1.0 - c0) * (1.0 - c1) * (1.0 - c2);
22 float flip = mix(1.0, -1.0, step(0.5, allCond + noneCond));
23 s *= flip;
24 return d;
25}
26
27float getSdfParallelogram(in vec2 p, in vec2 v0, in vec2 v1, in vec2 v2, in vec2 v3) {
28 float s = 1.0;
29 float d = dot(p - v0, p - v0);
30
31 d = seg(p, v0, v3, s, d);
32 d = seg(p, v1, v0, s, d);
33 d = seg(p, v2, v1, s, d);
34 d = seg(p, v3, v2, s, d);
35
36 return s * sqrt(d);
37}
38
39vec2 normalize(vec2 value, float isPosition) {
40 return (value * 2.0 - (iResolution.xy * isPosition)) / iResolution.y;
41}
42
43float antialising(float distance) {
44 return 1. - smoothstep(0., normalize(vec2(2., 2.), 0.).x, distance);
45}
46
47float determineStartVertexFactor(vec2 a, vec2 b) {
48 // Conditions using step
49 float condition1 = step(b.x, a.x) * step(a.y, b.y); // a.x < b.x && a.y > b.y
50 float condition2 = step(a.x, b.x) * step(b.y, a.y); // a.x > b.x && a.y < b.y
51
52 // If neither condition is met, return 1 (else case)
53 return 1.0 - max(condition1, condition2);
54}
55
56vec2 getRectangleCenter(vec4 rectangle) {
57 return vec2(rectangle.x + (rectangle.z / 2.), rectangle.y - (rectangle.w / 2.));
58}
59float ease(float x) {
60 return pow(1.0 - x, 3.0);
61}
62
63const vec4 TRAIL_COLOR = vec4(0.8, 1.0, 1.0, 0.1);
64const float DURATION = 0.1; //IN SECONDS
65
66void mainImage(out vec4 fragColor, in vec2 fragCoord)
67{
68 #if !defined(WEB)
69 fragColor = texture(iChannel0, fragCoord.xy / iResolution.xy);
70 #endif
71 // Normalization for fragCoord to a space of -1 to 1;
72 vec2 vu = normalize(fragCoord, 1.);
73 vec2 offsetFactor = vec2(-.5, 0.5);
74
75 // Normalization for cursor position and size;
76 // cursor xy has the postion in a space of -1 to 1;
77 // zw has the width and height
78 vec4 currentCursor = vec4(normalize(iCurrentCursor.xy, 1.), normalize(iCurrentCursor.zw, 0.));
79 vec4 previousCursor = vec4(normalize(iPreviousCursor.xy, 1.), normalize(iPreviousCursor.zw, 0.));
80
81 // When drawing a parellelogram between cursors for the trail i need to determine where to start at the top-left or top-right vertex of the cursor
82 float vertexFactor = determineStartVertexFactor(currentCursor.xy, previousCursor.xy);
83 float invertedVertexFactor = 1.0 - vertexFactor;
84
85 // Set every vertex of my parellogram
86 vec2 v0 = vec2(currentCursor.x + currentCursor.z * vertexFactor, currentCursor.y - currentCursor.w);
87 vec2 v1 = vec2(currentCursor.x + currentCursor.z * invertedVertexFactor, currentCursor.y);
88 vec2 v2 = vec2(previousCursor.x + currentCursor.z * invertedVertexFactor, previousCursor.y);
89 vec2 v3 = vec2(previousCursor.x + currentCursor.z * vertexFactor, previousCursor.y - previousCursor.w);
90
91 float sdfCurrentCursor = getSdfRectangle(vu, currentCursor.xy - (currentCursor.zw * offsetFactor), currentCursor.zw * 0.5);
92 float sdfTrail = getSdfParallelogram(vu, v0, v1, v2, v3);
93
94 float progress = clamp((iTime - iTimeCursorChange) / DURATION, 0.0, 1.0);
95 float easedProgress = ease(progress);
96 // Distance between cursors determine the total length of the parallelogram;
97 vec2 centerCC = getRectangleCenter(currentCursor);
98 vec2 centerCP = getRectangleCenter(previousCursor);
99 float lineLength = distance(centerCC, centerCP);
100
101 vec4 newColor = vec4(fragColor);
102 // Compute fade factor based on distance along the trail
103 float fadeFactor = 1.0 - smoothstep(lineLength, sdfCurrentCursor, easedProgress * lineLength);
104
105 // Apply fading effect to trail color
106 vec4 fadedTrailColor = TRAIL_COLOR * fadeFactor;
107
108 // Blend trail with fade effect
109 newColor = mix(newColor, fadedTrailColor, antialising(sdfTrail));
110 // Draw current cursor
111 newColor = mix(newColor, TRAIL_COLOR, antialising(sdfCurrentCursor));
112 newColor = mix(newColor, fragColor, step(sdfCurrentCursor, 0.));
113 fragColor = mix(fragColor, newColor, step(sdfCurrentCursor, easedProgress * lineLength));
114}
modules/home/default.nix+12-1
...@@ -16,7 +16,14 @@ in...@@ -16,7 +16,14 @@ in
16 imports = mainHomeImports ++ [16 imports = mainHomeImports ++ [
17 ./macos/sketchybar.nix17 ./macos/sketchybar.nix
18 ];18 ];
19 programs = {19 options = {
20 programs.ghostty.shader = lib.mkOption {
21 type = lib.types.str;
22 default = { };
23 description = "set the ghostty shader, relative to 'files/ghostty'";
24 };
25 };
26 config.programs = {
20 home-manager.enable = true;27 home-manager.enable = true;
21 nix-index.enable = true;28 nix-index.enable = true;
2229
...@@ -89,5 +96,9 @@ in...@@ -89,5 +96,9 @@ in
89 test -r '/Users/${user.username}/.opam/opam-init/init.fish' && source '/Users/${user.username}/.opam/opam-init/init.fish' > /dev/null 2> /dev/null; or true96 test -r '/Users/${user.username}/.opam/opam-init/init.fish' && source '/Users/${user.username}/.opam/opam-init/init.fish' > /dev/null 2> /dev/null; or true
90 '';97 '';
91 };98 };
99
100 ghostty.settings.custom-shader = lib.mkIf (
101 cfg.ghostty.shader != null
102 ) "${../../files/ghostty}/${cfg.ghostty.shader}";
92 };103 };
93}104}
modules/macos/default.nix-1
...@@ -1,5 +1,4 @@...@@ -1,5 +1,4 @@
1{1{
2 pkgs,
3 lib,2 lib,
4 ...3 ...
5}:4}:
modules/neovim/default.nix-21
...@@ -184,17 +184,9 @@...@@ -184,17 +184,9 @@
184 };184 };
185 };185 };
186 };186 };
187
188 binds = {187 binds = {
189 whichKey.enable = true;188 whichKey.enable = true;
190 cheatsheet.enable = true;189 cheatsheet.enable = true;
191 # discourages bad keyboard habit, e.g. disables arrow keys, explains better binds
192 # https://github.com/m4xshen/hardtime.nvim
193 hardtime-nvim.enable = true;
194 hardtime-nvim.setupOpts = {
195 disable_mouse = false;
196 restriction_mode = "hint"; # default behavior is lenient
197 };
198 };190 };
199 ui = {191 ui = {
200 borders.enable = true;192 borders.enable = true;
...@@ -206,19 +198,6 @@...@@ -206,19 +198,6 @@
206 enable = false;198 enable = false;
207 navbuddy.enable = config.vim.ui.breadcrumbs.enable;199 navbuddy.enable = config.vim.ui.breadcrumbs.enable;
208 };200 };
209 smartcolumn = {
210 enable = true;
211 setupOpts.custom_colorcolumn = {
212 # this is a freeform module, it's `buftype = int;` for configuring column position
213 nix = "110";
214 ruby = "120";
215 java = "130";
216 go = [
217 "90"
218 "130"
219 ];
220 };
221 };
222 };201 };
223 notes = {202 notes = {
224 todo-comments.enable = true;203 todo-comments.enable = true;
users/chloe/configuration.nix+2
...@@ -6,6 +6,8 @@...@@ -6,6 +6,8 @@
6 git6 git
7 ];7 ];
88
9 services.tailscale.enable = true;
10
9 # configuration for shared modules.11 # configuration for shared modules.
10 # all custom options in 'shared' for clarity.12 # all custom options in 'shared' for clarity.
11 shared.darwin = {13 shared.darwin = {
users/chloe/home.nix+18-2
...@@ -10,7 +10,9 @@ in...@@ -10,7 +10,9 @@ in
10 let10 let
11 # packages to always install11 # packages to always install
12 all = [12 all = [
13 ffmpeg13 (ffmpeg.override {
14 withSvtav1 = true;
15 })
14 ripgrep16 ripgrep
15 uv17 uv
16 nh18 nh
...@@ -33,12 +35,26 @@ in...@@ -33,12 +35,26 @@ in
33 };35 };
34 programs = {36 programs = {
35 # sort-lines:start37 # sort-lines:start
36 bat.enable = true;38 # bat.enable = true;
37 btop.enable = true;39 btop.enable = true;
38 fd.enable = true;40 fd.enable = true;
39 hyfetch.enable = true;41 hyfetch.enable = true;
40 # sort-lines:end42 # sort-lines:end
4143
44 ghostty = {
45 enable = true;
46 shader = "cursor-smear-black.glsl";
47 package = null;
48 settings = {
49 theme = "catppuccin-latte";
50 font-family = "AT Name Mono";
51 adjust-cursor-thickness = 1;
52 minimum-contrast = 1.1;
53 background-opacity = 0.9;
54 background-blur = true;
55 };
56 };
57
42 # zsh is the shell i use58 # zsh is the shell i use
43 zsh = {59 zsh = {
44 enable = true;60 enable = true;
users/chloe/vim.nix-6
...@@ -14,12 +14,6 @@ _: {...@@ -14,12 +14,6 @@ _: {
14 foldenable = true;14 foldenable = true;
15 linebreak = true;15 linebreak = true;
16 };16 };
17 binds = {
18 hardtime-nvim.setupOpts = {
19 restriction_mode = "block";
20 disable_mouse = false;
21 };
22 };
23 git = {17 git = {
24 gitsigns.setupOpts = {18 gitsigns.setupOpts = {
25 current_line_blame = true;19 current_line_blame = true;