| 1 | // Vibe coded with AI |
| 2 | (globalThis as any).canvas_2017 = function(canvas: HTMLCanvasElement) { |
| 3 | const isStandalone = canvas.getAttribute("data-standalone") === "true"; |
| 4 | // Configuration interface for the checkerboard effect |
| 5 | interface CheckerboardConfig { |
| 6 | fps: number; // frames per second |
| 7 | color1: string; // first checkerboard color |
| 8 | color2: string; // second checkerboard color |
| 9 | opacity: number; // opacity of each checkerboard (0-1) |
| 10 | speedX1: number; // horizontal speed of first checkerboard (pixels per second) |
| 11 | speedY1: number; // vertical speed of first checkerboard (pixels per second) |
| 12 | speedX2: number; // horizontal speed of second checkerboard (pixels per second) |
| 13 | speedY2: number; // vertical speed of second checkerboard (pixels per second) |
| 14 | baseTileSize: number; // base size of checkerboard tiles |
| 15 | sizeVariation: number; // maximum variation in tile size (pixels) |
| 16 | sineFrequency1: number; // frequency of first sine wave for size variation |
| 17 | sineFrequency2: number; // frequency of second sine wave for size variation |
| 18 | sineOffset: number; // offset between the two sine waves (radians) |
| 19 | rotation: number; // rotation in degrees for the entire pattern |
| 20 | rotation2: number; // rotation in degrees for the entire pattern |
| 21 | } |
| 22 | |
| 23 | // Default configuration |
| 24 | const config: CheckerboardConfig = { |
| 25 | fps: 30, |
| 26 | color1: "#1A1C17", |
| 27 | color2: "#1A1C17", |
| 28 | opacity: 0.3, |
| 29 | speedX1: -0.02, // moving left slowly |
| 30 | speedY1: -0.01, // moving up slowly |
| 31 | speedX2: -0.015, // moving left (slightly slower) |
| 32 | speedY2: 0.012, // moving down slowly |
| 33 | baseTileSize: 200, |
| 34 | sizeVariation: 1.5, |
| 35 | sineFrequency1: 0.0005, |
| 36 | sineFrequency2: 0.0008, |
| 37 | sineOffset: Math.PI / 2, // 90 degrees offset |
| 38 | rotation: 2, // 5 degree rotation |
| 39 | rotation2: -2, // 5 degree rotation |
| 40 | }; |
| 41 | |
| 42 | // Get the canvas context |
| 43 | const ctx = canvas.getContext("2d"); |
| 44 | if (!ctx) { |
| 45 | console.error("Could not get canvas context"); |
| 46 | return () => {}; |
| 47 | } |
| 48 | |
| 49 | // Make canvas transparent |
| 50 | if (isStandalone) { |
| 51 | canvas.style.backgroundColor = "#737D60"; |
| 52 | } else { |
| 53 | canvas.style.backgroundColor = "transparent"; |
| 54 | } |
| 55 | |
| 56 | // Variables to track position and animation |
| 57 | let width = canvas.width; |
| 58 | let height = canvas.height; |
| 59 | let animationFrameId: number; |
| 60 | let lastFrameTime = 0; |
| 61 | const frameInterval = 1000 / config.fps; |
| 62 | |
| 63 | // Position offsets for the two checkerboards (centered) |
| 64 | let offset1X = 0; |
| 65 | let offset1Y = 0; |
| 66 | let offset2X = 0; |
| 67 | let offset2Y = 0; |
| 68 | |
| 69 | // Time variable for sine wave calculation |
| 70 | let time = 0; |
| 71 | |
| 72 | // Convert rotation to radians |
| 73 | const rotationRad = (config.rotation * Math.PI) / 180; |
| 74 | const rotationRad2 = (config.rotation2 * Math.PI) / 180; |
| 75 | |
| 76 | // Update canvas dimensions when resized |
| 77 | const updateDimensions = () => { |
| 78 | width = canvas.width = canvas.clientWidth; |
| 79 | height = canvas.height = canvas.clientHeight; |
| 80 | }; |
| 81 | |
| 82 | // Calculate the diagonal length of the canvas (to ensure rotation covers corners) |
| 83 | const calculateDiagonal = () => { |
| 84 | return Math.sqrt(width * width + height * height); |
| 85 | }; |
| 86 | |
| 87 | // Draw a single checkerboard pattern scaled from center with rotation |
| 88 | const drawCheckerboard = ( |
| 89 | offsetX: number, |
| 90 | offsetY: number, |
| 91 | tileSize: number, |
| 92 | color1: string, |
| 93 | color2: string, |
| 94 | opacity: number, |
| 95 | rotationRad: number, |
| 96 | ) => { |
| 97 | ctx.globalAlpha = opacity; |
| 98 | |
| 99 | // Get the center of the viewport |
| 100 | const centerX = width / 2; |
| 101 | const centerY = height / 2; |
| 102 | |
| 103 | // Save the current transformation state |
| 104 | ctx.save(); |
| 105 | |
| 106 | // Move to the center of the canvas, rotate, then move back |
| 107 | ctx.translate(centerX, centerY); |
| 108 | ctx.rotate(rotationRad); |
| 109 | |
| 110 | // Calculate the number of tiles needed to cover the rotated canvas |
| 111 | // We need to use the diagonal length to ensure we cover the corners when rotated |
| 112 | const diagonal = calculateDiagonal(); |
| 113 | const tilesX = Math.ceil(diagonal / tileSize) + 6; // Added extra tiles for rotation |
| 114 | const tilesY = Math.ceil(diagonal / tileSize) + 6; |
| 115 | |
| 116 | // Calculate how many tiles fit from center to edge (in each direction) |
| 117 | const halfTilesX = Math.ceil(tilesX / 2); |
| 118 | const halfTilesY = Math.ceil(tilesY / 2); |
| 119 | |
| 120 | // Adjust the offset to be relative to the center |
| 121 | // The modulo ensures the pattern repeats smoothly even with scaling |
| 122 | const adjustedOffsetX = offsetX % (tileSize * 2); |
| 123 | const adjustedOffsetY = offsetY % (tileSize * 2); |
| 124 | |
| 125 | // Draw the checker pattern, centered on the viewport |
| 126 | for (let y = -halfTilesY; y <= halfTilesY; y++) { |
| 127 | for (let x = -halfTilesX; x <= halfTilesX; x++) { |
| 128 | // Determine if this tile should be colored (creating checker pattern) |
| 129 | // We add a large number to ensure (x+y) is always positive for the modulo |
| 130 | if ((x + y + 1000) % 2 === 0) { |
| 131 | ctx.fillStyle = color1; |
| 132 | } else { |
| 133 | ctx.fillStyle = color2; |
| 134 | } |
| 135 | |
| 136 | // Calculate the position of this tile relative to the center |
| 137 | // The adjusted offset creates the movement effect |
| 138 | const posX = (x * tileSize) + adjustedOffsetX; |
| 139 | const posY = (y * tileSize) + adjustedOffsetY; |
| 140 | |
| 141 | // Draw the tile |
| 142 | ctx.fillRect( |
| 143 | posX - tileSize / 2, |
| 144 | posY - tileSize / 2, |
| 145 | tileSize, |
| 146 | tileSize, |
| 147 | ); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | // Restore the transformation state |
| 152 | ctx.restore(); |
| 153 | }; |
| 154 | |
| 155 | // Animation loop |
| 156 | const animate = (currentTime: number) => { |
| 157 | animationFrameId = requestAnimationFrame(animate); |
| 158 | |
| 159 | // Control frame rate |
| 160 | if (currentTime - lastFrameTime < frameInterval) { |
| 161 | return; |
| 162 | } |
| 163 | |
| 164 | // Calculate the time elapsed since the last frame |
| 165 | const dt = currentTime - lastFrameTime; |
| 166 | lastFrameTime = currentTime; |
| 167 | |
| 168 | // Increment time for sine wave calculation |
| 169 | time += dt; |
| 170 | |
| 171 | // Update the position offsets based on speed and elapsed time |
| 172 | offset1X += config.speedX1 * dt; |
| 173 | offset1Y += config.speedY1 * dt; |
| 174 | offset2X += config.speedX2 * dt; |
| 175 | offset2Y += config.speedY2 * dt; |
| 176 | |
| 177 | // Calculate the tile sizes using sine waves |
| 178 | const tileSize1 = config.baseTileSize |
| 179 | + Math.sin(time * config.sineFrequency1) * config.sizeVariation; |
| 180 | const tileSize2 = config.baseTileSize |
| 181 | + Math.sin(time * config.sineFrequency2 + config.sineOffset) |
| 182 | * config.sizeVariation; |
| 183 | |
| 184 | // Clear canvas |
| 185 | ctx.clearRect(0, 0, width, height); |
| 186 | |
| 187 | // Draw the two checkerboards |
| 188 | drawCheckerboard( |
| 189 | offset1X, |
| 190 | offset1Y, |
| 191 | tileSize1, |
| 192 | config.color1, |
| 193 | "transparent", |
| 194 | config.opacity, |
| 195 | rotationRad, |
| 196 | ); |
| 197 | |
| 198 | drawCheckerboard( |
| 199 | offset2X, |
| 200 | offset2Y, |
| 201 | tileSize2, |
| 202 | config.color2, |
| 203 | "transparent", |
| 204 | config.opacity, |
| 205 | rotationRad2, |
| 206 | ); |
| 207 | |
| 208 | // Reset global alpha |
| 209 | ctx.globalAlpha = 1.0; |
| 210 | }; |
| 211 | |
| 212 | // Initialize the animation |
| 213 | const init = () => { |
| 214 | // Set up resize handler |
| 215 | window.addEventListener("resize", updateDimensions); |
| 216 | |
| 217 | // Initial setup |
| 218 | updateDimensions(); |
| 219 | |
| 220 | // Start animation |
| 221 | lastFrameTime = performance.now(); |
| 222 | animationFrameId = requestAnimationFrame(animate); |
| 223 | }; |
| 224 | |
| 225 | // Start the animation |
| 226 | init(); |
| 227 | |
| 228 | // Return cleanup function |
| 229 | return () => { |
| 230 | window.removeEventListener("resize", updateDimensions); |
| 231 | cancelAnimationFrame(animationFrameId); |
| 232 | }; |
| 233 | }; |