| 1 | //! Submission through the browser's 2D canvas, where it has neither WebGPU nor WebGL2. Each |
| 2 | //! quad of the frame becomes the canvas's own calls: shapes as paths, glyphs, icons and paths |
| 3 | //! from an atlas canvas, pictures and groups by `drawImage`. The canvas blends sRGB-encoded, |
| 4 | //! so a translucent colour's opacity is corrected toward what linear light shows. |
| 5 | //! |
| 6 | //! A group leaning back in perspective, which the canvas's affine transforms can't draw, |
| 7 | //! paints into a canvas of its own laid over the target and leaned by a CSS 3D transform |
| 8 | //! with the same projection; what paints after it goes into a canvas above that. |
| 9 | use super::*; |
| 10 | use std::{ |
| 11 | cell::{Cell, RefCell}, |
| 12 | f64::consts::{FRAC_PI_2, PI}, |
| 13 | }; |
| 14 | use wasm_bindgen::{Clamped, JsCast}; |
| 15 | use web_sys::{ |
| 16 | CanvasRenderingContext2d as Context, CanvasWindingRule, HtmlCanvasElement as Canvas, ImageData, |
| 17 | }; |
| 18 | |
| 19 | /// The widest canvas every browser keeps whole. |
| 20 | const MAX_SIDE: u32 = 8192; |
| 21 | /// Most colours glyphs are kept coloured in at once. |
| 22 | const MAX_TINTS: usize = 16; |
| 23 | /// Most shadows kept drawn at once. |
| 24 | const MAX_SHADOWS: usize = 8; |
| 25 | |
| 26 | /// A canvas and its 2D context, which a frame is drawn into. |
| 27 | #[derive(Clone)] |
| 28 | pub struct Target { |
| 29 | canvas: Canvas, |
| 30 | context: Context, |
| 31 | } |
| 32 | |
| 33 | impl Target { |
| 34 | pub fn new(canvas: Canvas) -> Result<Self, String> { |
| 35 | let context = canvas |
| 36 | .get_context("2d") |
| 37 | .map_err(|error| format!("{error:?}"))? |
| 38 | .ok_or("The canvas has no 2D context")? |
| 39 | .dyn_into() |
| 40 | .map_err(|_| "The canvas's context is not 2D")?; |
| 41 | Ok(Self { canvas, context }) |
| 42 | } |
| 43 | |
| 44 | /// A canvas of its own, in no page, `size` pixels large. |
| 45 | fn detached(size: [u32; 2]) -> Result<Self, String> { |
| 46 | let canvas: Canvas = web_sys::window() |
| 47 | .and_then(|window| window.document()) |
| 48 | .ok_or("No document")? |
| 49 | .create_element("canvas") |
| 50 | .map_err(|error| format!("{error:?}"))? |
| 51 | .unchecked_into(); |
| 52 | let target = Self::new(canvas)?; |
| 53 | target.resize(size); |
| 54 | Ok(target) |
| 55 | } |
| 56 | |
| 57 | pub fn size(&self) -> [u32; 2] { |
| 58 | [self.canvas.width(), self.canvas.height()] |
| 59 | } |
| 60 | |
| 61 | /// Resizes the canvas, which clears it, if it is another size. |
| 62 | fn resize(&self, size: [u32; 2]) { |
| 63 | if self.size() != size { |
| 64 | self.canvas.set_width(size[0]); |
| 65 | self.canvas.set_height(size[1]); |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | /// A picture as straight-alpha pixels in a canvas of its own, unless the browser had no |
| 71 | /// canvas to spare. |
| 72 | pub(super) struct Image(Option<Canvas>); |
| 73 | |
| 74 | impl AsRef<Image> for Image { |
| 75 | fn as_ref(&self) -> &Image { |
| 76 | self |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | /// Glyphs of one colour, coloured once in a sheet of their own that frames copy them from: |
| 81 | /// the browser copies a whole canvas drawn into after it was last drawn from, so colouring each |
| 82 | /// run of glyphs afresh, or the whole atlas, would copy a large canvas a frame. |
| 83 | struct Tint { |
| 84 | color: [u32; 4], |
| 85 | sheet: Target, |
| 86 | /// Where each atlas rectangle `[left, top, right, bottom]` lies coloured in the sheet. |
| 87 | glyphs: HashMap<[u32; 4], [u32; 2]>, |
| 88 | /// Where the sheet's next glyph goes, and the height of the row it goes in. |
| 89 | pen: [u32; 2], |
| 90 | row: u32, |
| 91 | /// The last frame drawing with it. |
| 92 | used: u64, |
| 93 | } |
| 94 | |
| 95 | impl Tint { |
| 96 | /// Colours atlas rectangle `glyph` into the sheet, growing it or else emptying it when |
| 97 | /// full; where even an empty sheet can't hold it, the glyph takes its colour as it draws. |
| 98 | fn add(&mut self, atlas: &Canvas, glyph: [u32; 4]) { |
| 99 | let color = css(self.color.map(f32::from_bits)); |
| 100 | let [width, height] = [glyph[2] - glyph[0], glyph[3] - glyph[1]]; |
| 101 | loop { |
| 102 | let side = self.sheet.size()[0]; |
| 103 | if self.pen[0] + width > side { |
| 104 | self.pen = [0, self.pen[1] + self.row + 1]; |
| 105 | self.row = 0; |
| 106 | } |
| 107 | if self.pen[1] + height <= side { |
| 108 | break; |
| 109 | } |
| 110 | if side >= MAX_SIDE / 2 { |
| 111 | if self.glyphs.is_empty() { |
| 112 | return; |
| 113 | } |
| 114 | self.glyphs.clear(); |
| 115 | self.sheet |
| 116 | .context |
| 117 | .clear_rect(0.0, 0.0, side.into(), side.into()); |
| 118 | (self.pen, self.row) = ([0; 2], 0); |
| 119 | continue; |
| 120 | } |
| 121 | let Ok(grown) = Target::detached([2 * side; 2]) else { |
| 122 | return; |
| 123 | }; |
| 124 | let _ = grown |
| 125 | .context |
| 126 | .draw_image_with_html_canvas_element(&self.sheet.canvas, 0.0, 0.0); |
| 127 | self.sheet = grown; |
| 128 | } |
| 129 | let [x, y] = self.pen.map(f64::from); |
| 130 | let [w, h] = [width, height].map(f64::from); |
| 131 | let context = &self.sheet.context; |
| 132 | let [u, v] = [glyph[0], glyph[1]].map(f64::from); |
| 133 | let _ = context |
| 134 | .draw_image_with_html_canvas_element_and_sw_and_sh_and_dx_and_dy_and_dw_and_dh( |
| 135 | atlas, u, v, w, h, x, y, w, h, |
| 136 | ); |
| 137 | context.set_fill_style_str(&color); |
| 138 | color_in(context, [x, y, w, h]); |
| 139 | self.glyphs.insert(glyph, self.pen); |
| 140 | self.pen[0] += width + 1; |
| 141 | self.row = self.row.max(height); |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | /// A shadow drawn once and copied while it stays the same, as a popup's does while it opens: |
| 146 | /// the browser may blur in software, slowly. |
| 147 | struct Shadow { |
| 148 | /// The rectangle's half size, corner radius and blur, then the colour, as bits. |
| 149 | key: Vec<u32>, |
| 150 | sheet: Target, |
| 151 | /// The last frame drawing it. |
| 152 | used: u64, |
| 153 | } |
| 154 | |
| 155 | pub(super) struct Gpu { |
| 156 | atlas: Target, |
| 157 | /// Whether the atlas was emptied since the last frame, as writing its white texel at the |
| 158 | /// origin shows (`Renderer::clear_glyph_cache`): the tints' glyphs are gone. |
| 159 | emptied: Cell<bool>, |
| 160 | tints: Vec<Tint>, |
| 161 | shadows: RefCell<Vec<Shadow>>, |
| 162 | /// Frames submitted. |
| 163 | frames: u64, |
| 164 | /// Where glyphs of a colour no tint holds take it, together, before reaching the target. |
| 165 | scratch: Target, |
| 166 | /// Offscreen pictures for groups, the target's size. |
| 167 | groups: Vec<Target>, |
| 168 | /// Canvases over the target: in turn a group leaning back, then what paints above it. |
| 169 | overlays: Vec<Target>, |
| 170 | } |
| 171 | |
| 172 | impl Drop for Gpu { |
| 173 | fn drop(&mut self) { |
| 174 | for overlay in &self.overlays { |
| 175 | overlay.canvas.remove(); |
| 176 | } |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | impl Renderer { |
| 181 | /// Draws with the browser's 2D canvas, into `Target`s. |
| 182 | pub fn canvas2d() -> Result<Self, String> { |
| 183 | Ok(Self::with_gpu(Gpu { |
| 184 | atlas: Target::detached([ATLAS_SIZE; 2])?, |
| 185 | emptied: Cell::new(false), |
| 186 | tints: Vec::new(), |
| 187 | shadows: RefCell::new(Vec::new()), |
| 188 | frames: 0, |
| 189 | scratch: Target::detached([1; 2])?, |
| 190 | groups: Vec::new(), |
| 191 | overlays: Vec::new(), |
| 192 | })) |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | impl Gpu { |
| 197 | /// Blends sRGB-encoded, as the canvas does. |
| 198 | pub(super) fn blends_linear(&self) -> bool { |
| 199 | false |
| 200 | } |
| 201 | |
| 202 | pub(super) fn flipped(&self) -> bool { |
| 203 | false |
| 204 | } |
| 205 | |
| 206 | pub(super) fn max_texture_dimension(&self) -> u32 { |
| 207 | MAX_SIDE |
| 208 | } |
| 209 | |
| 210 | pub(super) fn atlas_side(&self) -> u32 { |
| 211 | self.atlas.canvas.width() |
| 212 | } |
| 213 | |
| 214 | pub(super) fn new_atlas(&mut self, side: u32) { |
| 215 | self.atlas.resize([side; 2]); |
| 216 | self.tints.clear(); |
| 217 | } |
| 218 | |
| 219 | pub(super) fn write_atlas(&self, origin: [u32; 2], size: [u32; 2], rgba: &[u8]) { |
| 220 | put(&self.atlas.context, origin, size, rgba); |
| 221 | if origin == [0; 2] { |
| 222 | self.emptied.set(true); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | /// Colours the glyphs `frame` draws in a colour into that colour's tint, keeping tints |
| 227 | /// for as many colours as `MAX_TINTS` allows. |
| 228 | fn tint(&mut self, frame: &Frame<'_>) { |
| 229 | self.frames += 1; |
| 230 | if self.emptied.take() { |
| 231 | self.tints.clear(); |
| 232 | } |
| 233 | let side = self.atlas_side() as f32; |
| 234 | let batches = (frame.batches.iter()) |
| 235 | .chain(frame.groups.iter().flat_map(|group| &group.batches)) |
| 236 | .filter(|batch| batch.blend == Blend::Over); |
| 237 | for batch in batches { |
| 238 | let range = batch.vertices.start as usize..batch.vertices.end as usize; |
| 239 | for quad in frame.vertices[range].chunks_exact(6) { |
| 240 | let Some(color) = tinted(quad) else { |
| 241 | continue; |
| 242 | }; |
| 243 | let key = color.map(f32::to_bits); |
| 244 | let at = match self.tints.iter().position(|tint| tint.color == key) { |
| 245 | Some(at) => at, |
| 246 | None => { |
| 247 | let sheet = if self.tints.len() < MAX_TINTS { |
| 248 | match Target::detached([256; 2]) { |
| 249 | Ok(sheet) => sheet, |
| 250 | Err(error) => return report(&error), |
| 251 | } |
| 252 | } else if let Some(at) = (0..self.tints.len()) |
| 253 | .filter(|at| self.tints[*at].used != self.frames) |
| 254 | .min_by_key(|at| self.tints[*at].used) |
| 255 | { |
| 256 | let sheet = self.tints.swap_remove(at).sheet; |
| 257 | let [width, height] = sheet.size().map(f64::from); |
| 258 | sheet.context.clear_rect(0.0, 0.0, width, height); |
| 259 | sheet |
| 260 | } else { |
| 261 | continue; |
| 262 | }; |
| 263 | self.tints.push(Tint { |
| 264 | color: key, |
| 265 | sheet, |
| 266 | glyphs: HashMap::new(), |
| 267 | pen: [0; 2], |
| 268 | row: 0, |
| 269 | used: 0, |
| 270 | }); |
| 271 | self.tints.len() - 1 |
| 272 | } |
| 273 | }; |
| 274 | let tint = &mut self.tints[at]; |
| 275 | tint.used = self.frames; |
| 276 | let glyph = source(quad, side).map(|value| value as u32); |
| 277 | if !tint.glyphs.contains_key(&glyph) { |
| 278 | tint.add(&self.atlas.canvas, glyph); |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | /// The canvas holding shadow `key`, `size` pixels with the shadow in its middle, which |
| 285 | /// `cast` draws where it isn't kept; none where `MAX_SHADOWS` are kept for this frame. |
| 286 | fn shadow( |
| 287 | &self, |
| 288 | key: Vec<u32>, |
| 289 | size: [u32; 2], |
| 290 | cast: impl FnOnce(&Context, [f64; 2]), |
| 291 | ) -> Option<Canvas> { |
| 292 | let mut shadows = self.shadows.borrow_mut(); |
| 293 | if let Some(shadow) = shadows.iter_mut().find(|shadow| shadow.key == key) { |
| 294 | shadow.used = self.frames; |
| 295 | return Some(shadow.sheet.canvas.clone()); |
| 296 | } |
| 297 | let sheet = if shadows.len() < MAX_SHADOWS { |
| 298 | Target::detached(size).ok()? |
| 299 | } else { |
| 300 | let at = (0..shadows.len()) |
| 301 | .filter(|at| shadows[*at].used != self.frames) |
| 302 | .min_by_key(|at| shadows[*at].used)?; |
| 303 | let sheet = shadows.swap_remove(at).sheet; |
| 304 | sheet.resize(size); |
| 305 | let [width, height] = size.map(f64::from); |
| 306 | sheet.context.clear_rect(0.0, 0.0, width, height); |
| 307 | sheet |
| 308 | }; |
| 309 | cast(&sheet.context, size.map(|side| f64::from(side) / 2.0)); |
| 310 | let canvas = sheet.canvas.clone(); |
| 311 | shadows.push(Shadow { |
| 312 | key, |
| 313 | sheet, |
| 314 | used: self.frames, |
| 315 | }); |
| 316 | Some(canvas) |
| 317 | } |
| 318 | |
| 319 | pub(super) fn upload_image(&self, image: &RasterImage) -> Image { |
| 320 | // The canvas takes straight alpha; the picture's colour was premultiplied in linear |
| 321 | // light. |
| 322 | let mut pixels = image.pixels().to_vec(); |
| 323 | for pixel in pixels.chunks_exact_mut(4) { |
| 324 | let alpha = f32::from(pixel[3]) / 255.0; |
| 325 | if alpha > 0.0 && alpha < 1.0 { |
| 326 | for byte in &mut pixel[..3] { |
| 327 | *byte = srgb_byte(crate::linear(f32::from(*byte) / 255.0) / alpha); |
| 328 | } |
| 329 | } |
| 330 | } |
| 331 | match Target::detached(image.size) { |
| 332 | Ok(picture) => { |
| 333 | put(&picture.context, [0; 2], image.size, &pixels); |
| 334 | Image(Some(picture.canvas)) |
| 335 | } |
| 336 | Err(error) => { |
| 337 | report(&error); |
| 338 | Image(None) |
| 339 | } |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | /// The target's sRGB RGBA rows, top first. |
| 344 | pub(super) fn read_pixels(&self, target: &Target) -> Result<Vec<u8>, String> { |
| 345 | let [width, height] = target.size(); |
| 346 | let data = target |
| 347 | .context |
| 348 | .get_image_data(0.0, 0.0, width.into(), height.into()) |
| 349 | .map_err(|error| format!("{error:?}"))?; |
| 350 | Ok(data.data().0) |
| 351 | } |
| 352 | |
| 353 | /// Clears `target`, `size` device pixels, to linear `clear` and draws the frame. |
| 354 | pub(super) fn submit( |
| 355 | &mut self, |
| 356 | frame: &Frame<'_>, |
| 357 | target: &Target, |
| 358 | size: [u32; 2], |
| 359 | clear: [f32; 4], |
| 360 | ) { |
| 361 | target.resize(size); |
| 362 | self.tint(frame); |
| 363 | // Laid over the target only where it is in the page. |
| 364 | let onscreen = target.canvas.parent_node().is_some(); |
| 365 | let leaning = |batch: &&Batch| matches!(batch.blend, Blend::Group(index) if frame.groups[index].motion.tilt != 0.0); |
| 366 | let overlays = if onscreen { |
| 367 | 2 * frame.batches.iter().filter(leaning).count() |
| 368 | } else { |
| 369 | 0 |
| 370 | }; |
| 371 | while self.groups.len() < frame.groups.len() || self.overlays.len() < overlays { |
| 372 | let made = if self.groups.len() < frame.groups.len() { |
| 373 | Target::detached(size).map(|picture| self.groups.push(picture)) |
| 374 | } else { |
| 375 | overlay(self.overlays.last().unwrap_or(target)).map(|o| self.overlays.push(o)) |
| 376 | }; |
| 377 | if let Err(error) = made { |
| 378 | report(&error); |
| 379 | return; |
| 380 | } |
| 381 | } |
| 382 | let gpu = &*self; |
| 383 | let light = clear[3] == 0.0 || crate::encode(luminance(clear)) >= 0.5; |
| 384 | let mut painter = Painter::new(gpu, frame, target.context.clone(), size, light); |
| 385 | if clear[3] < 1.0 { |
| 386 | painter |
| 387 | .context |
| 388 | .clear_rect(0.0, 0.0, size[0].into(), size[1].into()); |
| 389 | } |
| 390 | if clear[3] > 0.0 { |
| 391 | painter.context.set_fill_style_str(&css(clear)); |
| 392 | painter |
| 393 | .context |
| 394 | .fill_rect(0.0, 0.0, size[0].into(), size[1].into()); |
| 395 | } |
| 396 | let mut used = 0; |
| 397 | for batch in frame.batches { |
| 398 | match batch.blend { |
| 399 | Blend::Group(index) if onscreen && leaning(&batch) => { |
| 400 | painter.finish(); |
| 401 | let [leaned, above] = [used, used + 1].map(|at| &gpu.overlays[at]); |
| 402 | leaned.resize(size); |
| 403 | let mut group = Painter::new(gpu, frame, leaned.context.clone(), size, light); |
| 404 | group |
| 405 | .context |
| 406 | .clear_rect(0.0, 0.0, size[0].into(), size[1].into()); |
| 407 | group.batches(&frame.groups[index].batches); |
| 408 | group.finish(); |
| 409 | lean(leaned, target, Some(frame.groups[index].motion), size); |
| 410 | above.resize(size); |
| 411 | lean(above, target, None, size); |
| 412 | painter = Painter::new(gpu, frame, above.context.clone(), size, light); |
| 413 | painter |
| 414 | .context |
| 415 | .clear_rect(0.0, 0.0, size[0].into(), size[1].into()); |
| 416 | used += 2; |
| 417 | } |
| 418 | _ => painter.batch(batch), |
| 419 | } |
| 420 | } |
| 421 | painter.finish(); |
| 422 | for overlay in &gpu.overlays[used..] { |
| 423 | let style = overlay.canvas.style(); |
| 424 | if style.get_property_value("display").as_deref() != Ok("none") { |
| 425 | let _ = style.set_property("display", "none"); |
| 426 | let _ = style.remove_property("transform"); |
| 427 | let _ = style.remove_property("opacity"); |
| 428 | } |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | /// The atlas rectangle `[left, top, right, bottom]` a quad copies, the atlas `side` texels |
| 434 | /// square. |
| 435 | fn source(quad: &[Vertex], side: f32) -> [f32; 4] { |
| 436 | let [u0, v0] = quad[0].uv.map(|value| (value * side).round()); |
| 437 | let [u1, v1] = quad[2].uv.map(|value| (value * side).round()); |
| 438 | [u0, v0, u1, v1] |
| 439 | } |
| 440 | |
| 441 | /// The one colour a quad copying a mask from the atlas paints it in, other than white, which |
| 442 | /// copies as it is. |
| 443 | fn tinted(quad: &[Vertex]) -> Option<[f32; 4]> { |
| 444 | let vertex = &quad[0]; |
| 445 | let shape = vertex.blur.abs() > 1e-6 || (vertex.shape[0] > 0.0 && vertex.shape[1] > 0.0); |
| 446 | let solid = quad[0].uv == quad[2].uv; |
| 447 | let color = quad[0].color; |
| 448 | (!shape && !solid && quad[1].color == color && color[..3] != [1.0; 3]).then_some(color) |
| 449 | } |
| 450 | |
| 451 | /// Colours what `context` holds within `[x, y, width, height]` in its fill. Clipped there, as |
| 452 | /// colouring "source-in" clears the whole canvas outside what it fills. |
| 453 | fn color_in(context: &Context, [x, y, width, height]: [f64; 4]) { |
| 454 | context.save(); |
| 455 | context.begin_path(); |
| 456 | context.rect(x, y, width, height); |
| 457 | context.clip(); |
| 458 | context.set_global_composite_operation("source-in").ok(); |
| 459 | context.fill_rect(x, y, width, height); |
| 460 | context.restore(); |
| 461 | } |
| 462 | |
| 463 | /// Writes straight-alpha `rgba`, `size` pixels, into `context` at `origin`. |
| 464 | fn put(context: &Context, origin: [u32; 2], size: [u32; 2], rgba: &[u8]) { |
| 465 | let written = ImageData::new_with_u8_clamped_array_and_sh(Clamped(rgba), size[0], size[1]) |
| 466 | .and_then(|data| context.put_image_data(&data, origin[0].into(), origin[1].into())); |
| 467 | if let Err(error) = written { |
| 468 | report(&format!("{error:?}")); |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | fn report(error: &str) { |
| 473 | web_sys::console::error_1(&format!("Canvas 2D: {error}").into()); |
| 474 | } |
| 475 | |
| 476 | /// A canvas laid just after `previous` in the page, over it, taking no input. |
| 477 | fn overlay(previous: &Target) -> Result<Target, String> { |
| 478 | let overlay = Target::detached([1; 2])?; |
| 479 | let canvas = &overlay.canvas; |
| 480 | canvas |
| 481 | .set_attribute("aria-hidden", "true") |
| 482 | .map_err(|error| format!("{error:?}"))?; |
| 483 | let style = canvas.style(); |
| 484 | for (name, value) in [ |
| 485 | ("position", "fixed"), |
| 486 | ("pointer-events", "none"), |
| 487 | ("transform-origin", "0 0"), |
| 488 | ("display", "none"), |
| 489 | ] { |
| 490 | style |
| 491 | .set_property(name, value) |
| 492 | .map_err(|error| format!("{error:?}"))?; |
| 493 | } |
| 494 | previous |
| 495 | .canvas |
| 496 | .after_with_node_1(canvas) |
| 497 | .map_err(|error| format!("{error:?}"))?; |
| 498 | Ok(overlay) |
| 499 | } |
| 500 | |
| 501 | /// Shows `overlay` exactly over `target`, leaned back by `motion` as `Motion::project` leans a |
| 502 | /// group, or flat without one. |
| 503 | fn lean(overlay: &Target, target: &Target, motion: Option<Motion>, size: [u32; 2]) { |
| 504 | let rect = target.canvas.get_bounding_client_rect(); |
| 505 | let [width, height] = [rect.width(), rect.height()]; |
| 506 | let style = overlay.canvas.style(); |
| 507 | let mut properties = vec![ |
| 508 | ("display", "block".to_owned()), |
| 509 | ("left", format!("{}px", rect.left())), |
| 510 | ("top", format!("{}px", rect.top())), |
| 511 | ("width", format!("{width}px")), |
| 512 | ("height", format!("{height}px")), |
| 513 | ]; |
| 514 | if let Some(motion) = motion.filter(|_| width > 0.0 && height > 0.0) { |
| 515 | // CSS pixels per device pixel, on each axis. |
| 516 | let ratio = [width / f64::from(size[0]), height / f64::from(size[1])]; |
| 517 | let [x, y] = [0, 1].map(|axis| f64::from(motion.pivot[axis]) * ratio[axis]); |
| 518 | let distance = f64::from(Motion::DISTANCE) * height; |
| 519 | properties.push(( |
| 520 | "transform", |
| 521 | format!( |
| 522 | "translate({x}px, {y}px) perspective({distance}px) rotateX({}rad) \ |
| 523 | translate({}px, {}px)", |
| 524 | -motion.tilt, -x, -y |
| 525 | ), |
| 526 | )); |
| 527 | properties.push(("opacity", motion.opacity.to_string())); |
| 528 | } else { |
| 529 | properties.push(("transform", "none".to_owned())); |
| 530 | properties.push(("opacity", "1".to_owned())); |
| 531 | } |
| 532 | for (name, value) in properties { |
| 533 | let _ = style.set_property(name, &value); |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | /// Where a quad paints: within a scissor rectangle and, where it has one, a rounded rectangle's |
| 538 | /// middle, half size and corner radius. |
| 539 | #[derive(Clone, Copy, PartialEq)] |
| 540 | struct Clip { |
| 541 | scissor: [u32; 4], |
| 542 | round: Option<[f32; 5]>, |
| 543 | } |
| 544 | |
| 545 | /// Glyph quads of one colour waiting to take it together: their device bounds, and each one's |
| 546 | /// atlas and device rectangles. |
| 547 | struct Run { |
| 548 | colors: [[f32; 4]; 2], |
| 549 | bounds: [f32; 4], |
| 550 | quads: Vec<([f32; 4], [f32; 4])>, |
| 551 | } |
| 552 | |
| 553 | /// Draws batches into one context, setting only the state that changes. |
| 554 | struct Painter<'a> { |
| 555 | gpu: &'a Gpu, |
| 556 | frame: &'a Frame<'a>, |
| 557 | context: Context, |
| 558 | size: [u32; 2], |
| 559 | /// The clip in force; none paints everywhere. |
| 560 | clip: Option<Clip>, |
| 561 | composite: &'static str, |
| 562 | alpha: f32, |
| 563 | run: Option<Run>, |
| 564 | /// Whether the frame clears to a light colour, which faded pictures most likely lie on. |
| 565 | light: bool, |
| 566 | } |
| 567 | |
| 568 | impl<'a> Painter<'a> { |
| 569 | fn new( |
| 570 | gpu: &'a Gpu, |
| 571 | frame: &'a Frame<'a>, |
| 572 | context: Context, |
| 573 | size: [u32; 2], |
| 574 | light: bool, |
| 575 | ) -> Self { |
| 576 | context.save(); |
| 577 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 578 | context.set_global_composite_operation("source-over").ok(); |
| 579 | context.set_global_alpha(1.0); |
| 580 | context.set_image_smoothing_enabled(true); |
| 581 | // Kept between clips: `restore` returns to this state. |
| 582 | context.save(); |
| 583 | Self { |
| 584 | gpu, |
| 585 | frame, |
| 586 | context, |
| 587 | size, |
| 588 | clip: None, |
| 589 | composite: "source-over", |
| 590 | alpha: 1.0, |
| 591 | run: None, |
| 592 | light, |
| 593 | } |
| 594 | } |
| 595 | |
| 596 | fn finish(&mut self) { |
| 597 | self.flush(); |
| 598 | self.context.restore(); |
| 599 | self.context.restore(); |
| 600 | } |
| 601 | |
| 602 | fn batches(&mut self, batches: &[Batch]) { |
| 603 | for batch in batches { |
| 604 | self.batch(batch); |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | fn batch(&mut self, batch: &Batch) { |
| 609 | let range = batch.vertices.start as usize..batch.vertices.end as usize; |
| 610 | let vertices = &self.frame.vertices[range]; |
| 611 | if let Blend::Group(index) = batch.blend { |
| 612 | self.flush(); |
| 613 | self.set_clip(None); |
| 614 | return self.group(index, vertices); |
| 615 | } |
| 616 | for quad in vertices.chunks_exact(6) { |
| 617 | let clip = self.clip_of(batch.scissor, quad); |
| 618 | self.set_clip(clip); |
| 619 | match batch.blend { |
| 620 | Blend::Image(id) => self.image(id, quad), |
| 621 | Blend::Over => self.quad(quad, "source-over"), |
| 622 | Blend::Erase => self.quad(quad, "destination-out"), |
| 623 | Blend::Multiply => self.quad(quad, "multiply"), |
| 624 | Blend::Group(_) => unreachable!("Groups paint above"), |
| 625 | } |
| 626 | } |
| 627 | } |
| 628 | |
| 629 | /// What `quad` paints within: none where its scissor and rounded rectangle hold it all, |
| 630 | /// as changing the canvas's clip costs. |
| 631 | fn clip_of(&self, scissor: [u32; 4], quad: &[Vertex]) -> Option<Clip> { |
| 632 | let corners = [&quad[0], &quad[1], &quad[2], &quad[5]].map(|vertex| self.device(vertex)); |
| 633 | let [mut left, mut top, mut right, mut bottom] = [f32::MAX, f32::MAX, f32::MIN, f32::MIN]; |
| 634 | for [x, y] in corners { |
| 635 | [left, top] = [left.min(x), top.min(y)]; |
| 636 | [right, bottom] = [right.max(x), bottom.max(y)]; |
| 637 | } |
| 638 | let within = |
| 639 | |[x0, y0, x1, y1]: [f32; 4]| left >= x0 && top >= y0 && right <= x1 && bottom <= y1; |
| 640 | let full = [0, 0, self.size[0], self.size[1]]; |
| 641 | let [x, y, width, height] = scissor.map(|value| value as f32); |
| 642 | let scissor = if within([x, y, x + width, y + height]) { |
| 643 | full |
| 644 | } else { |
| 645 | scissor |
| 646 | }; |
| 647 | let vertex = &quad[0]; |
| 648 | let round = (vertex.clip[0] > 0.0) |
| 649 | .then(|| { |
| 650 | let [x, y] = self.device(vertex); |
| 651 | [ |
| 652 | x - vertex.clip_local[0], |
| 653 | y - vertex.clip_local[1], |
| 654 | vertex.clip[0], |
| 655 | vertex.clip[1], |
| 656 | vertex.clip[2], |
| 657 | ] |
| 658 | .map(snap) |
| 659 | }) |
| 660 | .filter(|[x, y, half_x, half_y, radius]| { |
| 661 | !within([ |
| 662 | x - half_x, |
| 663 | y - half_y + radius, |
| 664 | x + half_x, |
| 665 | y + half_y - radius, |
| 666 | ]) && !within([ |
| 667 | x - half_x + radius, |
| 668 | y - half_y, |
| 669 | x + half_x - radius, |
| 670 | y + half_y, |
| 671 | ]) |
| 672 | }); |
| 673 | (scissor != full || round.is_some()).then_some(Clip { scissor, round }) |
| 674 | } |
| 675 | |
| 676 | fn set_clip(&mut self, clip: Option<Clip>) { |
| 677 | if self.clip == clip { |
| 678 | return; |
| 679 | } |
| 680 | self.flush(); |
| 681 | self.context.restore(); |
| 682 | self.context.save(); |
| 683 | self.composite = "source-over"; |
| 684 | self.alpha = 1.0; |
| 685 | self.clip = clip; |
| 686 | let Some(Clip { scissor, round }) = clip else { |
| 687 | return; |
| 688 | }; |
| 689 | let context = &self.context; |
| 690 | if scissor != [0, 0, self.size[0], self.size[1]] { |
| 691 | context.begin_path(); |
| 692 | let [x, y, width, height] = scissor.map(f64::from); |
| 693 | context.rect(x, y, width, height); |
| 694 | context.clip(); |
| 695 | } |
| 696 | if let Some([x, y, half_x, half_y, radius]) = round { |
| 697 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, x.into(), y.into()); |
| 698 | context.begin_path(); |
| 699 | rounded(context, [half_x, half_y], [radius; 2]); |
| 700 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 701 | context.clip(); |
| 702 | } |
| 703 | } |
| 704 | |
| 705 | fn set_blend(&mut self, composite: &'static str, alpha: f32) { |
| 706 | if self.composite != composite { |
| 707 | self.context.set_global_composite_operation(composite).ok(); |
| 708 | self.composite = composite; |
| 709 | } |
| 710 | if self.alpha != alpha { |
| 711 | self.context.set_global_alpha(alpha.into()); |
| 712 | self.alpha = alpha; |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | /// Device position of `vertex`, whole pixels kept whole. |
| 717 | fn device(&self, vertex: &Vertex) -> [f32; 2] { |
| 718 | let [width, height] = self.size.map(|side| side as f32); |
| 719 | [ |
| 720 | snap((vertex.position[0] + 1.0) * width / 2.0), |
| 721 | snap((1.0 - vertex.position[1]) * height / 2.0), |
| 722 | ] |
| 723 | } |
| 724 | |
| 725 | /// The device rectangle an axis-aligned quad covers. |
| 726 | fn rect(&self, quad: &[Vertex]) -> [f32; 4] { |
| 727 | let [left, top] = self.device(&quad[0]); |
| 728 | let [right, bottom] = self.device(&quad[2]); |
| 729 | [left, top, right, bottom] |
| 730 | } |
| 731 | |
| 732 | fn image(&mut self, id: u64, quad: &[Vertex]) { |
| 733 | self.flush(); |
| 734 | self.set_blend("source-over", 1.0); |
| 735 | let Image(Some(picture)) = self.frame.image::<Image>(id) else { |
| 736 | return; |
| 737 | }; |
| 738 | let [left, top, right, bottom] = self.rect(quad).map(f64::from); |
| 739 | let [width, height] = [picture.width(), picture.height()].map(f64::from); |
| 740 | let _ = self |
| 741 | .context |
| 742 | .draw_image_with_html_canvas_element_and_sw_and_sh_and_dx_and_dy_and_dw_and_dh( |
| 743 | picture, |
| 744 | 0.0, |
| 745 | 0.0, |
| 746 | width, |
| 747 | height, |
| 748 | left, |
| 749 | top, |
| 750 | right - left, |
| 751 | bottom - top, |
| 752 | ); |
| 753 | } |
| 754 | |
| 755 | fn quad(&mut self, quad: &[Vertex], composite: &'static str) { |
| 756 | let vertex = &quad[0]; |
| 757 | let colors = [quad[0].color, quad[1].color]; |
| 758 | let solid = quad[0].uv == quad[2].uv; |
| 759 | let shape = vertex.blur.abs() > 1e-6 || (vertex.shape[0] > 0.0 && vertex.shape[1] > 0.0); |
| 760 | if !shape && !solid { |
| 761 | return self.glyph(quad, colors, composite); |
| 762 | } |
| 763 | self.flush(); |
| 764 | if shape { |
| 765 | return self.shape(quad, colors, composite); |
| 766 | } |
| 767 | let [left, top, right, bottom] = self.rect(quad).map(f64::from); |
| 768 | self.set_blend(composite, 1.0); |
| 769 | self.fill(colors, [0.0, top, 0.0, bottom]); |
| 770 | self.context |
| 771 | .fill_rect(left, top, right - left, bottom - top); |
| 772 | } |
| 773 | |
| 774 | /// Sets the fill and stroke to `colors`, shading from `colors[0]` at `span`'s top to |
| 775 | /// `colors[1]` at its bottom. |
| 776 | fn fill(&self, colors: [[f32; 4]; 2], span: [f64; 4]) { |
| 777 | if colors[0] == colors[1] { |
| 778 | let color = css(colors[0]); |
| 779 | self.context.set_fill_style_str(&color); |
| 780 | self.context.set_stroke_style_str(&color); |
| 781 | } else { |
| 782 | let gradient = self |
| 783 | .context |
| 784 | .create_linear_gradient(0.0, span[1], 0.0, span[3]); |
| 785 | for (stop, color) in [0.0, 1.0].into_iter().zip(colors) { |
| 786 | let _ = gradient.add_color_stop(stop, &css(color)); |
| 787 | } |
| 788 | self.context.set_fill_style_canvas_gradient(&gradient); |
| 789 | self.context.set_stroke_style_canvas_gradient(&gradient); |
| 790 | } |
| 791 | } |
| 792 | |
| 793 | /// A rounded rectangle, filled, stroked or dashed, a tapered capsule or a shadow, drawn in |
| 794 | /// the quad's own frame. |
| 795 | fn shape(&mut self, quad: &[Vertex], colors: [[f32; 4]; 2], composite: &'static str) { |
| 796 | let [a, b, d] = [&quad[0], &quad[1], &quad[5]]; |
| 797 | let [corner, below, across] = [a, b, d].map(|vertex| self.device(vertex)); |
| 798 | let [span_x, span_y] = [d.local[0] - a.local[0], b.local[1] - a.local[1]]; |
| 799 | if span_x == 0.0 || span_y == 0.0 { |
| 800 | return; |
| 801 | } |
| 802 | let x_axis = [0, 1].map(|axis| f64::from((across[axis] - corner[axis]) / span_x)); |
| 803 | let y_axis = [0, 1].map(|axis| f64::from((below[axis] - corner[axis]) / span_y)); |
| 804 | let origin = [0, 1].map(|axis| { |
| 805 | f64::from(corner[axis]) |
| 806 | - x_axis[axis] * f64::from(a.local[0]) |
| 807 | - y_axis[axis] * f64::from(a.local[1]) |
| 808 | }); |
| 809 | self.set_blend(composite, 1.0); |
| 810 | let context = &self.context; |
| 811 | let _ = context.set_transform( |
| 812 | x_axis[0], x_axis[1], y_axis[0], y_axis[1], origin[0], origin[1], |
| 813 | ); |
| 814 | let span = [0.0, a.local[1], 0.0, b.local[1]].map(f64::from); |
| 815 | let [half_x, half_y, radius_x, radius_y] = a.shape; |
| 816 | context.begin_path(); |
| 817 | if a.blur > 1e-6 { |
| 818 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 819 | let color = colors[0]; |
| 820 | // A wide blur loses nothing drawn smaller and enlarged, which a browser blurring |
| 821 | // in software does many times faster. |
| 822 | let scale = (a.blur / 3.0).floor().clamp(1.0, 4.0); |
| 823 | let [half, radius, sigma] = [[half_x, half_y], [radius_x; 2], [a.blur; 2]] |
| 824 | .map(|values| values.map(|value| value / scale)); |
| 825 | let reach = (3.0 * sigma[0]).ceil() + 2.0; |
| 826 | let size = half.map(|half| (2.0 * (half + reach)).ceil() as u32); |
| 827 | let key = (half.into_iter().chain([radius[0], sigma[0]]).chain(color)) |
| 828 | .map(f32::to_bits) |
| 829 | .collect::<Vec<_>>(); |
| 830 | let small = |context: &Context, middle: [f64; 2]| { |
| 831 | cast(context, middle, half, radius[0], sigma[0], color); |
| 832 | }; |
| 833 | match self.gpu.shadow(key, size, small) { |
| 834 | Some(sheet) => { |
| 835 | let [width, height] = size.map(|side| f64::from(side as f32 * scale)); |
| 836 | let _ = context.draw_image_with_html_canvas_element_and_dw_and_dh( |
| 837 | &sheet, |
| 838 | origin[0] - width / 2.0, |
| 839 | origin[1] - height / 2.0, |
| 840 | width, |
| 841 | height, |
| 842 | ); |
| 843 | } |
| 844 | None => cast(context, origin, [half_x, half_y], radius_x, a.blur, color), |
| 845 | } |
| 846 | } else if a.blur < -0.5 { |
| 847 | self.fill(colors, span); |
| 848 | taper(context, half_x, half_y, radius_x); |
| 849 | context.fill(); |
| 850 | } else { |
| 851 | self.fill(colors, span); |
| 852 | let width = a.stroke.abs(); |
| 853 | let radii = [radius_x, radius_y]; |
| 854 | if a.stroke < -1e-6 { |
| 855 | let middle = radii.map(|radius| (radius - width / 2.0).max(0.0)); |
| 856 | let middle = if middle.contains(&0.0) { |
| 857 | [0.0; 2] |
| 858 | } else { |
| 859 | middle |
| 860 | }; |
| 861 | rounded( |
| 862 | context, |
| 863 | [half_x - width / 2.0, half_y - width / 2.0], |
| 864 | middle, |
| 865 | ); |
| 866 | let dash = js_sys::Array::of2(&(2.0 * width).into(), &(2.0 * width).into()); |
| 867 | let _ = context.set_line_dash(&dash); |
| 868 | context.set_line_dash_offset(-f64::from(width)); |
| 869 | context.set_line_width(width.into()); |
| 870 | context.stroke(); |
| 871 | let _ = context.set_line_dash(&js_sys::Array::new()); |
| 872 | } else { |
| 873 | rounded(context, [half_x, half_y], radii); |
| 874 | if width > 1e-6 && width < half_x.min(half_y) { |
| 875 | let inner = radii.map(|radius| (radius - width).max(0.0)); |
| 876 | rounded(context, [half_x - width, half_y - width], inner); |
| 877 | context.fill_with_canvas_winding_rule(CanvasWindingRule::Evenodd); |
| 878 | } else { |
| 879 | context.fill(); |
| 880 | } |
| 881 | } |
| 882 | } |
| 883 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 884 | } |
| 885 | |
| 886 | /// A glyph, icon or path from the atlas: drawn as it is where white, else gathered with |
| 887 | /// glyphs of its colour. |
| 888 | fn glyph(&mut self, quad: &[Vertex], colors: [[f32; 4]; 2], composite: &'static str) { |
| 889 | let source = source(quad, self.gpu.atlas_side() as f32); |
| 890 | let rect = self.rect(quad); |
| 891 | let white = colors[0] == colors[1] && colors[0][..3] == [1.0; 3]; |
| 892 | if composite != "source-over" || white { |
| 893 | self.flush(); |
| 894 | // A faded icon's colours are its own; it fades as a mid grey would over the |
| 895 | // frame's light or dark colour. |
| 896 | let grey = if self.light { 0.18 } else { 0.5 }; |
| 897 | let alpha = if white { |
| 898 | opacity([grey, grey, grey, colors[0][3]]) |
| 899 | } else { |
| 900 | colors[0][3] |
| 901 | }; |
| 902 | self.set_blend(composite, alpha); |
| 903 | return self.copy(&self.gpu.atlas.canvas, &self.context, source, rect); |
| 904 | } |
| 905 | if let Some(color) = tinted(quad) |
| 906 | && let Some(tint) = |
| 907 | (self.gpu.tints.iter()).find(|tint| tint.color == color.map(f32::to_bits)) |
| 908 | && let Some([x, y]) = tint.glyphs.get(&source.map(|value| value as u32)) |
| 909 | { |
| 910 | self.flush(); |
| 911 | self.set_blend(composite, 1.0); |
| 912 | let [x, y] = [*x, *y].map(|value| value as f32); |
| 913 | let colored = [x, y, x + source[2] - source[0], y + source[3] - source[1]]; |
| 914 | return self.copy(&tint.sheet.canvas, &self.context, colored, rect); |
| 915 | } |
| 916 | if let Some(run) = &mut self.run |
| 917 | && run.colors == colors |
| 918 | && colors[0] == colors[1] |
| 919 | { |
| 920 | run.bounds = [ |
| 921 | run.bounds[0].min(rect[0]), |
| 922 | run.bounds[1].min(rect[1]), |
| 923 | run.bounds[2].max(rect[2]), |
| 924 | run.bounds[3].max(rect[3]), |
| 925 | ]; |
| 926 | run.quads.push((source, rect)); |
| 927 | return; |
| 928 | } |
| 929 | self.flush(); |
| 930 | self.run = Some(Run { |
| 931 | colors, |
| 932 | bounds: rect, |
| 933 | quads: vec![(source, rect)], |
| 934 | }); |
| 935 | } |
| 936 | |
| 937 | /// Copies `source` of `sheet`, the atlas or a tint of it, to `rect` of `context`. |
| 938 | fn copy(&self, sheet: &Canvas, context: &Context, source: [f32; 4], rect: [f32; 4]) { |
| 939 | let [u0, v0, u1, v1] = source.map(f64::from); |
| 940 | let [left, top, right, bottom] = rect.map(f64::from); |
| 941 | let _ = context |
| 942 | .draw_image_with_html_canvas_element_and_sw_and_sh_and_dx_and_dy_and_dw_and_dh( |
| 943 | sheet, |
| 944 | u0, |
| 945 | v0, |
| 946 | u1 - u0, |
| 947 | v1 - v0, |
| 948 | left, |
| 949 | top, |
| 950 | right - left, |
| 951 | bottom - top, |
| 952 | ); |
| 953 | } |
| 954 | |
| 955 | /// Paints the glyphs waiting for their colour: their coverage gathered in the scratch |
| 956 | /// canvas, coloured there, then laid over the target. |
| 957 | fn flush(&mut self) { |
| 958 | let Some(run) = self.run.take() else { |
| 959 | return; |
| 960 | }; |
| 961 | let [width, height] = self.size.map(|side| side as f32); |
| 962 | let [left, top] = [ |
| 963 | run.bounds[0].max(0.0).floor(), |
| 964 | run.bounds[1].max(0.0).floor(), |
| 965 | ]; |
| 966 | let [right, bottom] = [ |
| 967 | run.bounds[2].min(width).ceil(), |
| 968 | run.bounds[3].min(height).ceil(), |
| 969 | ]; |
| 970 | if right <= left || bottom <= top { |
| 971 | return; |
| 972 | } |
| 973 | let area = [left, top, right - left, bottom - top].map(f64::from); |
| 974 | // As small as the run, as the browser copies the whole scratch canvas each time it is |
| 975 | // drawn from after being drawn into. |
| 976 | let [wide, tall] = [right - left, bottom - top].map(|side| side as u32); |
| 977 | let scratch = &self.gpu.scratch; |
| 978 | let [have_wide, have_tall] = scratch.size(); |
| 979 | if have_wide < wide || have_tall < tall { |
| 980 | scratch.resize( |
| 981 | [wide.max(have_wide), tall.max(have_tall)].map(|side| side.next_multiple_of(64)), |
| 982 | ); |
| 983 | } |
| 984 | let scratch = &scratch.context; |
| 985 | scratch.clear_rect(0.0, 0.0, area[2], area[3]); |
| 986 | let _ = scratch.set_transform(1.0, 0.0, 0.0, 1.0, -area[0], -area[1]); |
| 987 | for (source, rect) in &run.quads { |
| 988 | self.copy(&self.gpu.atlas.canvas, scratch, *source, *rect); |
| 989 | } |
| 990 | let [top_color, bottom_color] = run.colors; |
| 991 | if top_color == bottom_color { |
| 992 | scratch.set_fill_style_str(&css(top_color)); |
| 993 | } else { |
| 994 | let gradient = scratch.create_linear_gradient( |
| 995 | 0.0, |
| 996 | run.bounds[1].into(), |
| 997 | 0.0, |
| 998 | run.bounds[3].into(), |
| 999 | ); |
| 1000 | let _ = gradient.add_color_stop(0.0, &css(top_color)); |
| 1001 | let _ = gradient.add_color_stop(1.0, &css(bottom_color)); |
| 1002 | scratch.set_fill_style_canvas_gradient(&gradient); |
| 1003 | } |
| 1004 | color_in(scratch, area); |
| 1005 | let _ = scratch.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 1006 | self.set_blend("source-over", 1.0); |
| 1007 | let _ = self |
| 1008 | .context |
| 1009 | .draw_image_with_html_canvas_element_and_sw_and_sh_and_dx_and_dy_and_dw_and_dh( |
| 1010 | &self.gpu.scratch.canvas, |
| 1011 | 0.0, |
| 1012 | 0.0, |
| 1013 | area[2], |
| 1014 | area[3], |
| 1015 | area[0], |
| 1016 | area[1], |
| 1017 | area[2], |
| 1018 | area[3], |
| 1019 | ); |
| 1020 | } |
| 1021 | |
| 1022 | /// Paints `group` offscreen, then its picture over the target, faded. One leaning back |
| 1023 | /// leans in a canvas of its own (`lean`) where the target is in the page, and lies flat on |
| 1024 | /// one that isn't, as the canvas has no perspective. |
| 1025 | fn group(&mut self, index: usize, vertices: &[Vertex]) { |
| 1026 | let group = &self.frame.groups[index]; |
| 1027 | let picture = &self.gpu.groups[index]; |
| 1028 | picture.resize(self.size); |
| 1029 | let [width, height] = self.size.map(|side| side as f32); |
| 1030 | // The picture's painted bounds, as the group's batch samples it. |
| 1031 | let [mut left, mut top, mut right, mut bottom] = [width, height, 0.0, 0.0]; |
| 1032 | for vertex in vertices { |
| 1033 | let [x, y] = [vertex.uv[0] * width, vertex.uv[1] * height]; |
| 1034 | [left, top] = [left.min(x), top.min(y)]; |
| 1035 | [right, bottom] = [right.max(x), bottom.max(y)]; |
| 1036 | } |
| 1037 | if right <= left || bottom <= top { |
| 1038 | return; |
| 1039 | } |
| 1040 | let mut painter = Painter::new( |
| 1041 | self.gpu, |
| 1042 | self.frame, |
| 1043 | picture.context.clone(), |
| 1044 | self.size, |
| 1045 | self.light, |
| 1046 | ); |
| 1047 | painter |
| 1048 | .context |
| 1049 | .clear_rect(0.0, 0.0, width.into(), height.into()); |
| 1050 | painter.batches(&group.batches); |
| 1051 | painter.finish(); |
| 1052 | self.set_blend("source-over", group.motion.opacity); |
| 1053 | let [x, y, w, h] = [left, top, right - left, bottom - top].map(f64::from); |
| 1054 | let _ = self |
| 1055 | .context |
| 1056 | .draw_image_with_html_canvas_element_and_sw_and_sh_and_dx_and_dy_and_dw_and_dh( |
| 1057 | &picture.canvas, |
| 1058 | x, |
| 1059 | y, |
| 1060 | w, |
| 1061 | h, |
| 1062 | x, |
| 1063 | y, |
| 1064 | w, |
| 1065 | h, |
| 1066 | ); |
| 1067 | } |
| 1068 | } |
| 1069 | |
| 1070 | /// `value`, made whole within a thousandth of a whole number, as quads placed on whole pixels |
| 1071 | /// are, so pictures on them copy without resampling. |
| 1072 | fn snap(value: f32) -> f32 { |
| 1073 | if (value - value.round()).abs() < 1e-3 { |
| 1074 | value.round() |
| 1075 | } else { |
| 1076 | value |
| 1077 | } |
| 1078 | } |
| 1079 | |
| 1080 | /// Draws the shadow a rounded rectangle about `middle`, `half` its half size, casts: blurred |
| 1081 | /// by `sigma` device pixels, in `color`. |
| 1082 | fn cast( |
| 1083 | context: &Context, |
| 1084 | middle: [f64; 2], |
| 1085 | half: [f32; 2], |
| 1086 | radius: f32, |
| 1087 | sigma: f32, |
| 1088 | color: [f32; 4], |
| 1089 | ) { |
| 1090 | // The canvas's shadow is a gaussian of half its blur as deviation, as `sigma` is here; its |
| 1091 | // offset and blur ignore the transform. The rectangle itself lies far off the canvas. |
| 1092 | let side = context |
| 1093 | .canvas() |
| 1094 | .map_or(0, |canvas| canvas.width().max(canvas.height())); |
| 1095 | let away = 4.0 * f64::from(side) + 8.0 * f64::from(sigma); |
| 1096 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, middle[0] - away, middle[1]); |
| 1097 | context.begin_path(); |
| 1098 | rounded(context, half, [radius; 2]); |
| 1099 | context.set_shadow_color(&css(color)); |
| 1100 | context.set_shadow_blur(2.0 * f64::from(sigma)); |
| 1101 | context.set_shadow_offset_x(away); |
| 1102 | context.set_fill_style_str("#000"); |
| 1103 | context.fill(); |
| 1104 | context.set_shadow_color("transparent"); |
| 1105 | context.set_shadow_blur(0.0); |
| 1106 | context.set_shadow_offset_x(0.0); |
| 1107 | let _ = context.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); |
| 1108 | } |
| 1109 | |
| 1110 | /// Adds a rounded rectangle about the origin, `half` its half size, to the path: clockwise |
| 1111 | /// from the middle of its right edge, which is where a dashed outline's pattern starts. |
| 1112 | fn rounded(context: &Context, half: [f32; 2], radius: [f32; 2]) { |
| 1113 | let [x, y] = half.map(f64::from); |
| 1114 | if radius.iter().any(|radius| *radius <= 0.0) { |
| 1115 | context.rect(-x, -y, 2.0 * x, 2.0 * y); |
| 1116 | return; |
| 1117 | } |
| 1118 | let [rx, ry] = [0, 1].map(|axis| f64::from(radius[axis].min(half[axis]))); |
| 1119 | context.move_to(x, 0.0); |
| 1120 | for (corner, from) in [ |
| 1121 | ([x - rx, y - ry], 0.0), |
| 1122 | ([-x + rx, y - ry], FRAC_PI_2), |
| 1123 | ([-x + rx, -y + ry], PI), |
| 1124 | ([x - rx, -y + ry], 3.0 * FRAC_PI_2), |
| 1125 | ] { |
| 1126 | let _ = context.ellipse(corner[0], corner[1], rx, ry, 0.0, from, from + FRAC_PI_2); |
| 1127 | } |
| 1128 | context.close_path(); |
| 1129 | } |
| 1130 | |
| 1131 | /// Adds the tapered capsule from `(-half, 0)` to `(half, 0)`, round ends `radii` across, to |
| 1132 | /// the path: the two circles and the lines touching both. |
| 1133 | fn taper(context: &Context, half: f32, start: f32, end: f32) { |
| 1134 | let [half, start, end] = [half, start, end].map(f64::from); |
| 1135 | let slope = (start - end) / (2.0 * half).max(1e-6); |
| 1136 | if slope.abs() >= 1.0 { |
| 1137 | let (x, radius) = if start >= end { |
| 1138 | (-half, start) |
| 1139 | } else { |
| 1140 | (half, end) |
| 1141 | }; |
| 1142 | let _ = context.arc(x, 0.0, radius, 0.0, 2.0 * PI); |
| 1143 | return; |
| 1144 | } |
| 1145 | // Where the touching lines meet each circle, by their outward normal's angle. |
| 1146 | let angle = (1.0 - slope * slope).sqrt().atan2(slope); |
| 1147 | context.move_to(-half + start * angle.cos(), start * angle.sin()); |
| 1148 | let _ = context.arc_with_anticlockwise(half, 0.0, end, angle, -angle, true); |
| 1149 | let _ = context.arc_with_anticlockwise(-half, 0.0, start, -angle, angle, true); |
| 1150 | context.close_path(); |
| 1151 | } |
| 1152 | |
| 1153 | /// A CSS colour for linear `color`, its opacity corrected for the canvas's sRGB blending. |
| 1154 | fn css(color: [f32; 4]) -> String { |
| 1155 | let [red, green, blue] = srgb_bytes(color); |
| 1156 | format!("rgba({red},{green},{blue},{:.4})", opacity(color)) |
| 1157 | } |
| 1158 | |
| 1159 | /// The opacity that, blended sRGB-encoded as the canvas blends, shows `color` as linear light |
| 1160 | /// blends it over what it stands out against most: white under a dark colour, black under a |
| 1161 | /// light one. |
| 1162 | fn opacity([red, green, blue, alpha]: [f32; 4]) -> f32 { |
| 1163 | if alpha <= 0.0 || alpha >= 1.0 { |
| 1164 | return alpha.clamp(0.0, 1.0); |
| 1165 | } |
| 1166 | let ink = luminance([red, green, blue, alpha]); |
| 1167 | let shown = crate::encode(ink); |
| 1168 | let corrected = if shown < 0.5 { |
| 1169 | (1.0 - crate::encode(1.0 - alpha * (1.0 - ink))) / (1.0 - shown) |
| 1170 | } else { |
| 1171 | crate::encode(alpha * ink) / shown |
| 1172 | }; |
| 1173 | corrected.clamp(0.0, 1.0) |
| 1174 | } |
| 1175 | |
| 1176 | fn luminance([red, green, blue, _]: [f32; 4]) -> f32 { |
| 1177 | 0.2126 * red + 0.7152 * green + 0.0722 * blue |
| 1178 | } |