| 1 | //! A virtualized list of equal rows keyed by their items: only rows in view are built, and |
| 2 | //! the view holds its place on the selection while items arrive and leave above it. |
| 3 | |
| 4 | use crate::{Axis, Event, Flags, HALF_LIFE, Id, Size, Spec, Ui, fill, mix, px, scrollbar}; |
| 5 | use winit::keyboard::NamedKey; |
| 6 | |
| 7 | /// Room beside a scrolling list's rows for its scrollbar. |
| 8 | pub(crate) const GUTTER: f32 = 12.0; |
| 9 | /// How far rows fade out towards an end of the list they are cut at. |
| 10 | const FADE: f32 = 12.0; |
| 11 | |
| 12 | /// Items a list shows, in order. |
| 13 | pub trait Rows { |
| 14 | /// How many items are listed. |
| 15 | fn count(&self) -> usize; |
| 16 | /// The key naming the item at `index`, the same in every frame the item is listed. |
| 17 | fn key(&self, index: usize) -> u64; |
| 18 | /// Where the item named `key` is listed now. |
| 19 | fn find(&self, key: u64) -> Option<usize>; |
| 20 | /// Whether the selection may rest on row `index`. |
| 21 | fn selectable(&self, _index: usize) -> bool { |
| 22 | true |
| 23 | } |
| 24 | /// Extra room above row `index`, summed over it and the rows before; `index` may be |
| 25 | /// the length. |
| 26 | fn space_before(&self, _index: usize) -> f32 { |
| 27 | 0.0 |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | /// How a list shows and moves through its rows. |
| 32 | pub struct List<'a, R> { |
| 33 | pub rows: &'a R, |
| 34 | /// Every row's height. |
| 35 | pub row: f32, |
| 36 | /// Arrow, page, Home and End presses meant for the list this frame; others are ignored. |
| 37 | pub keys: &'a [NamedKey], |
| 38 | /// The selection follows the pointer, as in a menu. |
| 39 | pub hover_selects: bool, |
| 40 | } |
| 41 | |
| 42 | /// A row to build: its item's key, its index, and whether it is selected. |
| 43 | pub struct Row { |
| 44 | pub key: u64, |
| 45 | pub index: usize, |
| 46 | pub selected: bool, |
| 47 | } |
| 48 | |
| 49 | /// A list's view across frames, in logical pixels. |
| 50 | #[derive(Default)] |
| 51 | pub(crate) struct State { |
| 52 | scroll: f64, |
| 53 | target: f64, |
| 54 | /// Keys of the rows built last frame and their tops from the top of the view. |
| 55 | shown: Vec<(u64, f64)>, |
| 56 | /// The selection last frame, so a new one scrolls into view. |
| 57 | selected: Option<u64>, |
| 58 | } |
| 59 | |
| 60 | impl State { |
| 61 | /// The keys of the rows built last frame. |
| 62 | pub(crate) fn shown(&self) -> impl Iterator<Item = u64> + '_ { |
| 63 | self.shown.iter().map(|(key, _)| *key) |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | /// Builds `list` into a box of `spec`, calling `build` inside each row in view, and moves |
| 68 | /// `selected` with the list's keys. Returns the index of the row clicked. |
| 69 | pub fn list<R: Rows>( |
| 70 | ui: &mut Ui, |
| 71 | id: Id, |
| 72 | spec: Spec<'_>, |
| 73 | list: List<'_, R>, |
| 74 | selected: &mut Option<u64>, |
| 75 | mut build: impl FnMut(&mut Ui, Row), |
| 76 | ) -> Option<usize> { |
| 77 | let List { |
| 78 | rows, |
| 79 | row, |
| 80 | keys, |
| 81 | hover_selects, |
| 82 | } = list; |
| 83 | let height = f64::from(row); |
| 84 | let len = rows.count(); |
| 85 | let top = |index: usize| index as f64 * height + f64::from(rows.space_before(index)); |
| 86 | // The first row whose bottom lies below `y`. |
| 87 | let row_at = |y: f64| { |
| 88 | let [mut low, mut high] = [0, len]; |
| 89 | while low < high { |
| 90 | let middle = (low + high) / 2; |
| 91 | if top(middle) + height <= y { |
| 92 | low = middle + 1; |
| 93 | } else { |
| 94 | high = middle; |
| 95 | } |
| 96 | } |
| 97 | low |
| 98 | }; |
| 99 | let rect = ui.laid_out(id); |
| 100 | let view = f64::from(match spec.size[1].size { |
| 101 | Size::Pixels(pixels) => pixels, |
| 102 | _ => rect.map_or(0.0, |rect| rect[3] - rect[1]), |
| 103 | }); |
| 104 | let most = (top(len) - view).max(0.0); |
| 105 | let fresh = !ui.lists.contains_key(&id); |
| 106 | let mut state = ui.lists.remove(&id).unwrap_or_default(); |
| 107 | |
| 108 | // Hold the view on the selection, or the first row showing, wherever it now lies. |
| 109 | let held = state.selected.and_then(|selected| { |
| 110 | state |
| 111 | .shown |
| 112 | .iter() |
| 113 | .find(|(key, place)| *key == selected && (0.0..view).contains(place)) |
| 114 | }); |
| 115 | // At the top, the view stays there to show what arrives. |
| 116 | let anchor = held |
| 117 | .into_iter() |
| 118 | .chain( |
| 119 | state |
| 120 | .shown |
| 121 | .iter() |
| 122 | .filter(|(_, place)| state.scroll > 0.0 && place + height > 0.0), |
| 123 | ) |
| 124 | .find_map(|(key, place)| Some(top(rows.find(*key)?) - place)); |
| 125 | if let Some(scroll) = anchor { |
| 126 | state.target += scroll - state.scroll; |
| 127 | state.scroll = scroll; |
| 128 | } |
| 129 | state.scroll = state.scroll.clamp(0.0, most); |
| 130 | state.target = state.target.clamp(0.0, most); |
| 131 | let anchored = state.scroll; |
| 132 | |
| 133 | for event in ui.signal(id).events { |
| 134 | if let Event::Wheel(delta) = event { |
| 135 | state.scroll = (state.scroll - f64::from(delta[1])).clamp(0.0, most); |
| 136 | state.target = state.scroll; |
| 137 | } |
| 138 | } |
| 139 | let mut clicked = None; |
| 140 | for (key, _) in &state.shown { |
| 141 | let signal = ui.signal(id.child(*key)); |
| 142 | let Some(index) = rows.find(*key).filter(|index| rows.selectable(*index)) else { |
| 143 | continue; |
| 144 | }; |
| 145 | if hover_selects && signal.hovered && ui.moved { |
| 146 | *selected = Some(*key); |
| 147 | state.selected = *selected; |
| 148 | } |
| 149 | if signal.clicked { |
| 150 | *selected = Some(*key); |
| 151 | clicked = Some(index); |
| 152 | } |
| 153 | } |
| 154 | let forward = |from: usize| (from..len).find(|index| rows.selectable(*index)); |
| 155 | let backward = |from: usize| { |
| 156 | (0..=from.min(len.saturating_sub(1))) |
| 157 | .rev() |
| 158 | .find(|index| rows.selectable(*index)) |
| 159 | }; |
| 160 | let page = ((view / height) as usize).max(1); |
| 161 | let mut current = selected.and_then(|key| rows.find(key)); |
| 162 | for key in keys.iter().filter(|_| len > 0) { |
| 163 | let next = match (key, current) { |
| 164 | (NamedKey::ArrowDown, None) => forward(row_at(anchored)), |
| 165 | (NamedKey::ArrowDown, Some(at)) => forward(at + 1), |
| 166 | (NamedKey::ArrowUp, None) => backward(row_at(anchored + view).saturating_sub(1)), |
| 167 | (NamedKey::ArrowUp, Some(at)) => at.checked_sub(1).and_then(backward), |
| 168 | (NamedKey::PageDown, at) => { |
| 169 | let to = at.map_or(0, |at| (at + page).min(len - 1)); |
| 170 | forward(to).or_else(|| backward(to)) |
| 171 | } |
| 172 | (NamedKey::PageUp, at) => { |
| 173 | let to = at.map_or(0, |at| at.saturating_sub(page)); |
| 174 | backward(to).or_else(|| forward(to)) |
| 175 | } |
| 176 | (NamedKey::Home, _) => forward(0), |
| 177 | (NamedKey::End, _) => backward(len - 1), |
| 178 | _ => None, |
| 179 | }; |
| 180 | if next.is_some() { |
| 181 | current = next; |
| 182 | *selected = current.map(|index| rows.key(index)); |
| 183 | } |
| 184 | } |
| 185 | if *selected != state.selected { |
| 186 | if let Some(at) = selected.and_then(|key| rows.find(key)) { |
| 187 | // The selection settles clear of the fades; the list's own ends have none. |
| 188 | let [first, last] = [ |
| 189 | top(at) - f64::from(FADE), |
| 190 | top(at) + height + f64::from(FADE), |
| 191 | ]; |
| 192 | let lowest = (last - view).min(first); |
| 193 | state.target = state.target.clamp(lowest, first).clamp(0.0, most); |
| 194 | } |
| 195 | state.selected = *selected; |
| 196 | } |
| 197 | |
| 198 | let rate = 1.0 - 0.5_f64.powf(f64::from(ui.dt / HALF_LIFE)); |
| 199 | if fresh || (state.target - state.scroll).abs() < 0.25 { |
| 200 | state.scroll = state.target; |
| 201 | } else { |
| 202 | state.scroll += (state.target - state.scroll) * rate; |
| 203 | } |
| 204 | let scroll = state.scroll; |
| 205 | ui.animating |= scroll != state.target; |
| 206 | |
| 207 | // Rows fill all but a gutter for the scrollbar, from their first frame: the padding |
| 208 | // narrows what they fill, and they float from the corner. |
| 209 | let gutter = if most > 0.0 { GUTTER / 2.0 } else { 0.0 }; |
| 210 | let fade = |cut: bool| if cut { FADE } else { 0.0 }; |
| 211 | ui.open_as( |
| 212 | id, |
| 213 | Spec { |
| 214 | flags: spec.flags | Flags::SCROLL | Flags::CLIP, |
| 215 | axis: Axis::Y, |
| 216 | pad: [spec.pad[0] + gutter, spec.pad[1]], |
| 217 | fade: [fade(scroll > 0.5), fade(scroll < most - 0.5)], |
| 218 | ..spec |
| 219 | }, |
| 220 | ); |
| 221 | let width = fill(); |
| 222 | let in_view = row_at(scroll)..(row_at(scroll + view) + 1).min(len); |
| 223 | let mut shown = Vec::with_capacity(in_view.len()); |
| 224 | for index in in_view { |
| 225 | let key = rows.key(index); |
| 226 | let place = top(index) - scroll; |
| 227 | let flags = if rows.selectable(index) { |
| 228 | Flags::FLOAT | Flags::CLICKABLE |
| 229 | } else { |
| 230 | Flags::FLOAT |
| 231 | }; |
| 232 | ui.open( |
| 233 | key, |
| 234 | Spec { |
| 235 | flags, |
| 236 | size: [width, px(row)], |
| 237 | position: [0.0, place as f32], |
| 238 | ..Spec::default() |
| 239 | }, |
| 240 | ); |
| 241 | build( |
| 242 | ui, |
| 243 | Row { |
| 244 | key, |
| 245 | index, |
| 246 | selected: *selected == Some(key), |
| 247 | }, |
| 248 | ); |
| 249 | ui.close(); |
| 250 | shown.push((key, place)); |
| 251 | } |
| 252 | let thumb = mix(ui.theme.text_dim, ui.theme.chip, 0.5); |
| 253 | if let Some(offset) = scrollbar( |
| 254 | ui, |
| 255 | "bar", |
| 256 | Axis::Y, |
| 257 | scroll as f32, |
| 258 | [0.0, most as f32], |
| 259 | view as f32, |
| 260 | false, |
| 261 | thumb, |
| 262 | ) { |
| 263 | // Rows keep their places relative to the new offset, or next frame's hold on the |
| 264 | // first row showing would scroll straight back. |
| 265 | let step = f64::from(offset) - scroll; |
| 266 | for (_, place) in &mut shown { |
| 267 | *place -= step; |
| 268 | } |
| 269 | state.scroll = f64::from(offset); |
| 270 | state.target = state.scroll; |
| 271 | } |
| 272 | ui.close(); |
| 273 | state.shown = shown; |
| 274 | ui.lists.insert(id, state); |
| 275 | clicked |
| 276 | } |