| 1 | // Base32 is ideal for physical names because it's denser than hex (5 bits per char vs 4) |
| 2 | // and compatible with DNS/S3 (as opposed to base64 which contains uppercase letters and symbols). |
| 3 | |
| 4 | // base32.ts |
| 5 | // Concise, fast RFC 4648 Base32 encoder (no padding), lowercase output. |
| 6 | // Charset: a-z2-7 (DNS/S3 friendly) |
| 7 | const ALPH = "abcdefghijklmnopqrstuvwxyz234567"; |
| 8 | |
| 9 | /** |
| 10 | * Encode bytes into RFC4648 Base32 (no padding), lowercase. |
| 11 | * |
| 12 | * Performance notes: |
| 13 | * - O(n) single pass, no big-int |
| 14 | * - Avoids per-byte string concatenation by using a char array |
| 15 | */ |
| 16 | export function base32(bytes: Uint8Array): string { |
| 17 | const n = bytes.length; |
| 18 | if (n === 0) return ""; |
| 19 | |
| 20 | // Base32 length without padding: ceil(n*8/5) |
| 21 | const outLen = ((n * 8 + 4) / 5) | 0; |
| 22 | const out = Array.from<string>({ length: outLen }); |
| 23 | |
| 24 | let buffer = 0; |
| 25 | let bits = 0; |
| 26 | let o = 0; |
| 27 | |
| 28 | for (let i = 0; i < n; i++) { |
| 29 | buffer = (buffer << 8) | bytes[i]; |
| 30 | bits += 8; |
| 31 | |
| 32 | while (bits >= 5) { |
| 33 | out[o++] = ALPH[(buffer >>> (bits - 5)) & 31]; |
| 34 | bits -= 5; |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | if (bits > 0) { |
| 39 | out[o++] = ALPH[(buffer << (5 - bits)) & 31]; |
| 40 | } |
| 41 | |
| 42 | // outLen computed as exact ceiling; o should match, but slice defensively. |
| 43 | return o === outLen ? out.join("") : out.slice(0, o).join(""); |
| 44 | } |