| 1 | import { Box3, Mesh, PerspectiveCamera, Texture, Vector3 } from "three"; |
| 2 | import { describe, expect, it } from "vite-plus/test"; |
| 3 | import { createAndroidFoldScene } from "./androidFoldScene.ts"; |
| 4 | import { phoneDisplayLayout } from "./phoneScene.ts"; |
| 5 | |
| 6 | describe("Android fold scene", () => { |
| 7 | it("moves one physical half around the hinge while preserving both screen halves", () => { |
| 8 | const texture = new Texture(); |
| 9 | const scene = createAndroidFoldScene( |
| 10 | texture, |
| 11 | phoneDisplayLayout({ width: 2200, height: 1840, orientation: "landscape_left" }, 2200, 1840), |
| 12 | 180, |
| 13 | ); |
| 14 | const moving = scene.orientation.children[0]!; |
| 15 | const fixed = scene.orientation.children[1]!; |
| 16 | const openWidth = new Box3().setFromObject(scene.root).getSize(new Vector3()).x; |
| 17 | const leftScreen = scene.root.getObjectByName("left-inner-screen") as Mesh; |
| 18 | const rightScreen = scene.root.getObjectByName("right-inner-screen") as Mesh; |
| 19 | leftScreen.geometry.computeBoundingBox(); |
| 20 | rightScreen.geometry.computeBoundingBox(); |
| 21 | const creaseWidth = |
| 22 | rightScreen.geometry.boundingBox!.min.x - leftScreen.geometry.boundingBox!.max.x; |
| 23 | expect(creaseWidth).toBeLessThan(0.01); |
| 24 | const continuousScreen = scene.root.getObjectByName("continuous-inner-screen") as Mesh; |
| 25 | const positions = continuousScreen.geometry.getAttribute("position"); |
| 26 | expect(continuousScreen.geometry.index).not.toBeNull(); |
| 27 | expect(Array.from({ length: positions.count }, (_, i) => positions.getX(i))).toContain(0); |
| 28 | scene.setAngle(90); |
| 29 | expect(moving.rotation.y).toBeCloseTo(Math.PI / 2); |
| 30 | expect(fixed.rotation.y).toBe(0); |
| 31 | scene.setAngle(0); |
| 32 | const closedWidth = new Box3().setFromObject(scene.root).getSize(new Vector3()).x; |
| 33 | expect(closedWidth).toBeLessThan(openWidth * 0.7); |
| 34 | expect(scene.root.getObjectByName("cover-screen")?.visible).toBe(true); |
| 35 | scene.dispose(); |
| 36 | texture.dispose(); |
| 37 | }); |
| 38 | |
| 39 | it("maps touches on each open half and the closed cover to the live frame", () => { |
| 40 | const texture = new Texture(); |
| 41 | const scene = createAndroidFoldScene(texture, phoneDisplayLayout(null, 2200, 1840), 180); |
| 42 | const camera = new PerspectiveCamera(32, 1, 0.1, 30); |
| 43 | camera.position.z = 6; |
| 44 | camera.updateMatrixWorld(true); |
| 45 | const project = (x: number) => { |
| 46 | const point = new Vector3(x, 0, 0.041).project(camera); |
| 47 | return scene.screenPoint((point.x + 1) / 2, (1 - point.y) / 2, camera); |
| 48 | }; |
| 49 | expect(project(-0.52)?.x).toBeCloseTo(0.25, 1); |
| 50 | expect(project(0.52)?.x).toBeCloseTo(0.75, 1); |
| 51 | expect(scene.screenPoint(0.99, 0.5, camera, true)?.x).toBe(1); |
| 52 | scene.setAngle(0); |
| 53 | expect(project(0.52)?.x).toBeCloseTo(0.5, 1); |
| 54 | scene.dispose(); |
| 55 | texture.dispose(); |
| 56 | }); |
| 57 | |
| 58 | it("shapes the inner display to the raw frame, portrait or landscape", () => { |
| 59 | const texture = new Texture(); |
| 60 | for (const [width, height] of [ |
| 61 | [2076, 2152], |
| 62 | [2208, 1840], |
| 63 | ] as const) { |
| 64 | const scene = createAndroidFoldScene( |
| 65 | texture, |
| 66 | phoneDisplayLayout(null, width, height), |
| 67 | 180, |
| 68 | width / height, |
| 69 | ); |
| 70 | const screen = scene.root.getObjectByName("continuous-inner-screen") as Mesh; |
| 71 | screen.geometry.computeBoundingBox(); |
| 72 | const size = screen.geometry.boundingBox!.getSize(new Vector3()); |
| 73 | expect(size.x / size.y).toBeCloseTo(width / height, 2); |
| 74 | scene.dispose(); |
| 75 | } |
| 76 | texture.dispose(); |
| 77 | }); |
| 78 | }); |