| 1 | import { |
| 2 | AmbientLight, |
| 3 | Box3, |
| 4 | CanvasTexture, |
| 5 | DirectionalLight, |
| 6 | LinearFilter, |
| 7 | Matrix4, |
| 8 | PerspectiveCamera, |
| 9 | Quaternion, |
| 10 | Scene, |
| 11 | SRGBColorSpace, |
| 12 | Vector3, |
| 13 | WebGLRenderer, |
| 14 | } from "three"; |
| 15 | import { |
| 16 | createDeviceModelSlot, |
| 17 | type DeviceModelSource, |
| 18 | type DeviceAccessorySource, |
| 19 | } from "./model.ts"; |
| 20 | import { createImportedPhoneScene, loadDeviceModel } from "./modelScene.ts"; |
| 21 | import { createPhoneScene, phoneDisplayLayout } from "./phoneScene.ts"; |
| 22 | import { |
| 23 | createAndroidFoldScene, |
| 24 | DEFAULT_FOLD_INNER_ASPECT, |
| 25 | isFoldInnerAspect, |
| 26 | } from "./androidFoldScene.ts"; |
| 27 | import { createRenderScheduler } from "./renderScheduler.ts"; |
| 28 | import { createDeviceMotion } from "./deviceMotion.ts"; |
| 29 | import { createDeviceFraming } from "./deviceFraming.ts"; |
| 30 | import { nearestDeviceView } from "./deviceViewSnap.ts"; |
| 31 | import type { DeviceScreenSize } from "./stream.ts"; |
| 32 | import { IOS_PHONE_SHAPE, type DeviceShapeProfile } from "./shapeProfile.ts"; |
| 33 | |
| 34 | export interface PhoneViewer { |
| 35 | readonly setModel: (source: DeviceModelSource | null) => void; |
| 36 | readonly setAccessory: (source: DeviceAccessorySource | null) => void; |
| 37 | readonly frameUpdated: () => void; |
| 38 | readonly setScreen: (screen: DeviceScreenSize | null, profile?: DeviceShapeProfile) => void; |
| 39 | readonly setFoldAngle: (angle: number | null) => void; |
| 40 | readonly resize: (width: number, height: number, pixelRatio: number) => void; |
| 41 | readonly screenPoint: ( |
| 42 | x: number, |
| 43 | y: number, |
| 44 | captured?: boolean, |
| 45 | ) => { x: number; y: number } | null; |
| 46 | readonly orbit: (deltaX: number, deltaY: number) => void; |
| 47 | readonly setInteractionActive: (active: boolean, mode: "touch" | "orbit") => void; |
| 48 | readonly resetPose: () => void; |
| 49 | readonly dispose: () => void; |
| 50 | } |
| 51 | |
| 52 | const ANDROID_ORIENTATION_TURN_MS = 450; |
| 53 | const ANDROID_FOLD_TURN_MS = 850; |
| 54 | |
| 55 | /** Owns only presentation resources. The caller retains the decoded canvas and the stream connection. */ |
| 56 | export function createPhoneViewer(options: { |
| 57 | readonly canvas: HTMLCanvasElement; |
| 58 | readonly source: HTMLCanvasElement; |
| 59 | readonly onUnavailable: () => void; |
| 60 | readonly onModelError?: (cause: unknown) => void; |
| 61 | readonly onFramingAspect?: (aspect: number) => void; |
| 62 | readonly profile?: DeviceShapeProfile; |
| 63 | readonly model?: DeviceModelSource | null; |
| 64 | readonly accessory?: DeviceAccessorySource | null; |
| 65 | readonly foldAngle?: number | null; |
| 66 | }): PhoneViewer { |
| 67 | const renderer = new WebGLRenderer({ |
| 68 | canvas: options.canvas, |
| 69 | alpha: true, |
| 70 | antialias: true, |
| 71 | powerPreference: "low-power", |
| 72 | }); |
| 73 | renderer.outputColorSpace = SRGBColorSpace; |
| 74 | const makeTexture = () => { |
| 75 | const next = new CanvasTexture(options.source); |
| 76 | next.colorSpace = SRGBColorSpace; |
| 77 | next.minFilter = LinearFilter; |
| 78 | next.magFilter = LinearFilter; |
| 79 | next.generateMipmaps = false; |
| 80 | return next; |
| 81 | }; |
| 82 | let texture = makeTexture(); |
| 83 | let textureWidth = options.source.width; |
| 84 | let textureHeight = options.source.height; |
| 85 | const scene = new Scene(); |
| 86 | const camera = new PerspectiveCamera(32, 1, 0.1, 30); |
| 87 | camera.position.z = 5.5; |
| 88 | const ambient = new AmbientLight(0xffffff, 2.4); |
| 89 | const key = new DirectionalLight(0xe4edff, 5); |
| 90 | key.position.set(-3, 4, 5); |
| 91 | const rim = new DirectionalLight(0xffffff, 4); |
| 92 | rim.position.set(3, 1, -3); |
| 93 | const fill = new DirectionalLight(0x9facd4, 2); |
| 94 | fill.position.set(-2, -2, -4); |
| 95 | scene.add(ambient, key, rim, fill); |
| 96 | |
| 97 | let screen: DeviceScreenSize | null = null; |
| 98 | let layout = phoneDisplayLayout(screen, options.source.width, options.source.height); |
| 99 | let profile = options.profile ?? IOS_PHONE_SHAPE; |
| 100 | let foldAngle = options.foldAngle ?? null; |
| 101 | let orientationAngle = |
| 102 | foldAngle !== null && profile.id.startsWith("android") ? 0 : layout.rotation; |
| 103 | let orientationTurn: { from: number; to: number; startedAt: number } | null = null; |
| 104 | let imported: Awaited<ReturnType<typeof loadDeviceModel>> | null = null; |
| 105 | let modelSource = options.model ?? null; |
| 106 | let accessory: Awaited<ReturnType<typeof loadDeviceModel>> | null = null; |
| 107 | let accessoryBounds: Box3 | null = null; |
| 108 | let foldTurn: { from: number; to: number; startedAt: number } | null = null; |
| 109 | // The inner display's raw width over height. Cover frames leave the last unfolded shape. |
| 110 | const rawAspect = () => options.source.width / options.source.height; |
| 111 | let foldAspect = isFoldInnerAspect(rawAspect()) ? rawAspect() : DEFAULT_FOLD_INNER_ASPECT; |
| 112 | const createFoldScene = (angle: number, displayLayout = layout) => |
| 113 | createAndroidFoldScene(texture, displayLayout, angle, foldAspect); |
| 114 | /** The hinge angle currently on screen, including an unfinished turn. */ |
| 115 | const visibleFoldAngle = (fallback: number) => { |
| 116 | if (!foldTurn) return fallback; |
| 117 | const progress = Math.min(1, (performance.now() - foldTurn.startedAt) / ANDROID_FOLD_TURN_MS); |
| 118 | const eased = progress * progress * (3 - 2 * progress); |
| 119 | return foldTurn.from + (foldTurn.to - foldTurn.from) * eased; |
| 120 | }; |
| 121 | let phone: ReturnType<typeof createPhoneScene> | ReturnType<typeof createAndroidFoldScene> = |
| 122 | foldAngle !== null && profile.id.startsWith("android") |
| 123 | ? createFoldScene(foldAngle) |
| 124 | : createPhoneScene(texture, layout, profile); |
| 125 | scene.add(phone.root); |
| 126 | let disposed = false; |
| 127 | const rest = new Quaternion(); |
| 128 | const motion = createDeviceMotion({ |
| 129 | choose: (rotation) => |
| 130 | nearestDeviceView(rotation, [{ rotation: new Quaternion(), yawLimit: Math.PI / 3 }])! |
| 131 | .rotation, |
| 132 | }); |
| 133 | motion.setPose(rest, performance.now(), true); |
| 134 | const framing = createDeviceFraming(); |
| 135 | const reducedMotion = () => |
| 136 | globalThis.matchMedia?.("(prefers-reduced-motion: reduce)").matches ?? false; |
| 137 | let viewport = { width: 0, height: 0, pixelRatio: 1 }; |
| 138 | let drawingBuffer = { width: 0, height: 0, pixelRatio: 0 }; |
| 139 | |
| 140 | let framingAspect: number | null = null; |
| 141 | const fit = (immediate = false) => { |
| 142 | if (!viewport.width || !viewport.height) return; |
| 143 | camera.aspect = viewport.width / viewport.height; |
| 144 | const bounds = new Box3( |
| 145 | new Vector3(-phone.width / 2, -phone.height / 2, 0), |
| 146 | new Vector3(phone.width / 2, phone.height / 2, 0), |
| 147 | ); |
| 148 | if (imported && accessoryBounds) bounds.union(accessoryBounds); |
| 149 | bounds.applyMatrix4(new Matrix4().makeRotationZ(orientationAngle)); |
| 150 | const size = bounds.getSize(new Vector3()); |
| 151 | const aspect = size.x / size.y; |
| 152 | if (aspect !== framingAspect) { |
| 153 | framingAspect = aspect; |
| 154 | options.onFramingAspect?.(aspect); |
| 155 | } |
| 156 | phone.root.updateMatrixWorld(true); |
| 157 | framing.setBounds( |
| 158 | new Box3().setFromObject(phone.root), |
| 159 | (camera.fov * Math.PI) / 360, |
| 160 | camera.aspect, |
| 161 | performance.now(), |
| 162 | immediate, |
| 163 | ); |
| 164 | applyCamera(); |
| 165 | }; |
| 166 | const applyCamera = () => { |
| 167 | camera.position.set(framing.center.x, framing.center.y, framing.distance()); |
| 168 | camera.lookAt(framing.center.x, framing.center.y, 0); |
| 169 | camera.updateProjectionMatrix(); |
| 170 | }; |
| 171 | const applyPose = () => { |
| 172 | phone.root.quaternion.copy(motion.rotation); |
| 173 | phone.orientation.rotation.z = orientationAngle; |
| 174 | }; |
| 175 | const scheduler = createRenderScheduler(() => { |
| 176 | if (disposed || !viewport.width || !viewport.height) return; |
| 177 | try { |
| 178 | if ( |
| 179 | drawingBuffer.width !== viewport.width || |
| 180 | drawingBuffer.height !== viewport.height || |
| 181 | drawingBuffer.pixelRatio !== viewport.pixelRatio |
| 182 | ) { |
| 183 | // Canvas allocation clears the previous image. Commit it with the redraw, |
| 184 | // rather than exposing an empty buffer between ResizeObserver and the next frame. |
| 185 | renderer.setDrawingBufferSize(viewport.width, viewport.height, viewport.pixelRatio); |
| 186 | drawingBuffer = viewport; |
| 187 | } |
| 188 | const now = performance.now(); |
| 189 | if (motion.advance(now, reducedMotion())) { |
| 190 | applyPose(); |
| 191 | fit(reducedMotion()); |
| 192 | } |
| 193 | if (orientationTurn) { |
| 194 | const progress = Math.min( |
| 195 | 1, |
| 196 | (now - orientationTurn.startedAt) / ANDROID_ORIENTATION_TURN_MS, |
| 197 | ); |
| 198 | const eased = progress * progress * (3 - 2 * progress); |
| 199 | orientationAngle = |
| 200 | orientationTurn.from + (orientationTurn.to - orientationTurn.from) * eased; |
| 201 | if (progress === 1) orientationTurn = null; |
| 202 | applyPose(); |
| 203 | fit(reducedMotion()); |
| 204 | } |
| 205 | if (foldTurn && "setAngle" in phone) { |
| 206 | const progress = Math.min(1, (now - foldTurn.startedAt) / ANDROID_FOLD_TURN_MS); |
| 207 | const eased = progress * progress * (3 - 2 * progress); |
| 208 | phone.setAngle(foldTurn.from + (foldTurn.to - foldTurn.from) * eased); |
| 209 | if (progress === 1) foldTurn = null; |
| 210 | fit(reducedMotion()); |
| 211 | } |
| 212 | framing.advance(now, reducedMotion()); |
| 213 | applyCamera(); |
| 214 | renderer.render(scene, camera); |
| 215 | if (motion.needsFrame() || framing.needsFrame() || orientationTurn || foldTurn) |
| 216 | scheduler.invalidate(); |
| 217 | } catch { |
| 218 | options.onUnavailable(); |
| 219 | } |
| 220 | }); |
| 221 | const updateLayout = (nextProfile = profile) => { |
| 222 | const next = phoneDisplayLayout(screen, options.source.width, options.source.height); |
| 223 | const resized = |
| 224 | textureWidth !== options.source.width || textureHeight !== options.source.height; |
| 225 | if ( |
| 226 | resized || |
| 227 | nextProfile !== profile || |
| 228 | next.aspect !== layout.aspect || |
| 229 | next.rawLandscape !== layout.rawLandscape || |
| 230 | next.rotation !== layout.rotation |
| 231 | ) { |
| 232 | // The model and renderer survive framebuffer rotation and native resolution changes. |
| 233 | if (resized) { |
| 234 | const previous = texture; |
| 235 | texture = makeTexture(); |
| 236 | textureWidth = options.source.width; |
| 237 | textureHeight = options.source.height; |
| 238 | phone.setDisplay(texture, next); |
| 239 | previous.dispose(); |
| 240 | } |
| 241 | // Learn the inner display shape from any unfolded frame, including before fold mode. |
| 242 | const frameAspect = rawAspect(); |
| 243 | const innerChanged = isFoldInnerAspect(frameAspect) && frameAspect !== foldAspect; |
| 244 | if (innerChanged) foldAspect = frameAspect; |
| 245 | if (!imported && "setAngle" in phone && innerChanged) { |
| 246 | // A new inner display shape resizes the body; the hinge keeps its visible angle. |
| 247 | const angle = visibleFoldAngle(foldAngle ?? 180); |
| 248 | scene.remove(phone.root); |
| 249 | phone.dispose(); |
| 250 | phone = createFoldScene(angle, next); |
| 251 | scene.add(phone.root); |
| 252 | } else if ( |
| 253 | !imported && |
| 254 | !("setAngle" in phone) && |
| 255 | (nextProfile !== profile || next.aspect !== layout.aspect) |
| 256 | ) { |
| 257 | scene.remove(phone.root); |
| 258 | phone.dispose(); |
| 259 | phone = createPhoneScene(texture, next, nextProfile); |
| 260 | scene.add(phone.root); |
| 261 | } else { |
| 262 | phone.setDisplay(texture, next); |
| 263 | } |
| 264 | if (next.rotation !== layout.rotation) { |
| 265 | if (nextProfile.id.startsWith("android") && !("setAngle" in phone) && !reducedMotion()) { |
| 266 | const difference = Math.atan2( |
| 267 | Math.sin(next.rotation - orientationAngle), |
| 268 | Math.cos(next.rotation - orientationAngle), |
| 269 | ); |
| 270 | orientationTurn = { |
| 271 | from: orientationAngle, |
| 272 | to: orientationAngle + difference, |
| 273 | startedAt: performance.now(), |
| 274 | }; |
| 275 | } else { |
| 276 | orientationTurn = null; |
| 277 | orientationAngle = "setAngle" in phone ? 0 : next.rotation; |
| 278 | } |
| 279 | } |
| 280 | layout = next; |
| 281 | profile = nextProfile; |
| 282 | applyPose(); |
| 283 | fit(!orientationTurn); |
| 284 | } |
| 285 | applyPose(); |
| 286 | }; |
| 287 | const modelSlot = createDeviceModelSlot({ |
| 288 | load: loadDeviceModel, |
| 289 | onError: options.onModelError, |
| 290 | install(model) { |
| 291 | // Validate and prepare the next scene before releasing the visible one. |
| 292 | const next = disposed |
| 293 | ? null |
| 294 | : model |
| 295 | ? createImportedPhoneScene(model.asset, texture, layout) |
| 296 | : foldAngle !== null && profile.id.startsWith("android") |
| 297 | ? createFoldScene(foldAngle) |
| 298 | : createPhoneScene(texture, layout, profile); |
| 299 | foldTurn = null; |
| 300 | scene.remove(phone.root); |
| 301 | phone.dispose(); |
| 302 | imported = model; |
| 303 | if (!next) return; |
| 304 | phone = next; |
| 305 | scene.add(phone.root); |
| 306 | if (accessory) { |
| 307 | if (imported) phone.orientation.add(accessory.asset); |
| 308 | else accessory.asset.removeFromParent(); |
| 309 | } |
| 310 | applyPose(); |
| 311 | fit(true); |
| 312 | scheduler.invalidate(); |
| 313 | }, |
| 314 | }); |
| 315 | const accessorySlot = createDeviceModelSlot({ |
| 316 | load: loadDeviceModel, |
| 317 | onError: options.onModelError, |
| 318 | install(model) { |
| 319 | const bounds = model ? new Box3().setFromObject(model.asset) : null; |
| 320 | if ( |
| 321 | bounds && |
| 322 | (bounds.isEmpty() || |
| 323 | ![...bounds.min.toArray(), ...bounds.max.toArray()].every(Number.isFinite)) |
| 324 | ) |
| 325 | throw new Error("Device accessory has invalid bounds"); |
| 326 | accessory?.asset.removeFromParent(); |
| 327 | accessory = model; |
| 328 | accessoryBounds = bounds; |
| 329 | if (disposed) return; |
| 330 | if (imported && accessory) phone.orientation.add(accessory.asset); |
| 331 | fit(true); |
| 332 | scheduler.invalidate(); |
| 333 | }, |
| 334 | }); |
| 335 | const setAccessory = (source: DeviceAccessorySource | null) => { |
| 336 | accessorySlot.set(source?.modelId === modelSource?.id ? source : null); |
| 337 | }; |
| 338 | const contextLost = (event: Event) => { |
| 339 | event.preventDefault(); |
| 340 | options.onUnavailable(); |
| 341 | }; |
| 342 | options.canvas.addEventListener("webglcontextlost", contextLost); |
| 343 | applyPose(); |
| 344 | modelSlot.set(options.model ?? null); |
| 345 | setAccessory(options.accessory ?? null); |
| 346 | return { |
| 347 | setModel(source) { |
| 348 | if (source?.id !== modelSource?.id || source?.url !== modelSource?.url) |
| 349 | accessorySlot.set(null); |
| 350 | modelSource = source; |
| 351 | modelSlot.set(source); |
| 352 | }, |
| 353 | setAccessory, |
| 354 | setFoldAngle(next) { |
| 355 | if (disposed || next === foldAngle) return; |
| 356 | const previous = foldAngle; |
| 357 | foldAngle = next; |
| 358 | // A loaded model owns the scene; install() reads foldAngle if it is removed. |
| 359 | if (imported) return; |
| 360 | if (next === null || !("setAngle" in phone)) { |
| 361 | scene.remove(phone.root); |
| 362 | phone.dispose(); |
| 363 | phone = next === null ? createPhoneScene(texture, layout, profile) : createFoldScene(next); |
| 364 | scene.add(phone.root); |
| 365 | orientationTurn = null; |
| 366 | orientationAngle = next === null ? layout.rotation : 0; |
| 367 | foldTurn = null; |
| 368 | applyPose(); |
| 369 | fit(true); |
| 370 | } else { |
| 371 | const from = visibleFoldAngle(previous ?? next); |
| 372 | if (reducedMotion()) { |
| 373 | foldTurn = null; |
| 374 | phone.setAngle(next); |
| 375 | fit(true); |
| 376 | } else { |
| 377 | foldTurn = { from, to: next, startedAt: performance.now() }; |
| 378 | } |
| 379 | } |
| 380 | scheduler.invalidate(); |
| 381 | }, |
| 382 | frameUpdated() { |
| 383 | if (disposed) return; |
| 384 | updateLayout(); |
| 385 | texture.needsUpdate = true; |
| 386 | scheduler.invalidate(); |
| 387 | }, |
| 388 | setScreen(next, nextProfile = profile) { |
| 389 | if (disposed) return; |
| 390 | screen = next; |
| 391 | updateLayout(nextProfile); |
| 392 | scheduler.invalidate(); |
| 393 | }, |
| 394 | resize(width, height, pixelRatio) { |
| 395 | if (disposed) return; |
| 396 | if (![width, height, pixelRatio].every(Number.isFinite) || width <= 0 || height <= 0) return; |
| 397 | const ratio = Math.min(2, Math.max(1, pixelRatio)); |
| 398 | if (viewport.width === width && viewport.height === height && viewport.pixelRatio === ratio) |
| 399 | return; |
| 400 | viewport = { width, height, pixelRatio: ratio }; |
| 401 | fit(true); |
| 402 | scheduler.invalidate(); |
| 403 | }, |
| 404 | screenPoint(x, y, captured = false) { |
| 405 | if (disposed) return null; |
| 406 | applyPose(); |
| 407 | return phone.screenPoint(x, y, camera, captured); |
| 408 | }, |
| 409 | orbit(deltaX, deltaY) { |
| 410 | if (disposed) return; |
| 411 | motion.orbit(deltaX * viewport.width, deltaY * viewport.height, performance.now()); |
| 412 | scheduler.invalidate(); |
| 413 | }, |
| 414 | setInteractionActive(active, mode) { |
| 415 | if (disposed) return; |
| 416 | const now = performance.now(); |
| 417 | if (mode === "orbit") motion.dragActive(active, now); |
| 418 | else { |
| 419 | motion.hold(active, now); |
| 420 | framing.hold(active, now); |
| 421 | } |
| 422 | scheduler.invalidate(); |
| 423 | }, |
| 424 | resetPose() { |
| 425 | if (disposed) return; |
| 426 | motion.reset(rest, performance.now()); |
| 427 | scheduler.invalidate(); |
| 428 | }, |
| 429 | dispose() { |
| 430 | if (disposed) return; |
| 431 | disposed = true; |
| 432 | scheduler.dispose(); |
| 433 | const hadImported = imported !== null; |
| 434 | accessorySlot.dispose(); |
| 435 | modelSlot.dispose(); |
| 436 | options.canvas.removeEventListener("webglcontextlost", contextLost); |
| 437 | scene.remove(phone.root); |
| 438 | if (!hadImported) phone.dispose(); |
| 439 | texture.dispose(); |
| 440 | renderer.dispose(); |
| 441 | renderer.forceContextLoss(); |
| 442 | }, |
| 443 | }; |
| 444 | } |